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YUMMY | EASY GUIDE & DECKLIST!

Moha - Master Duel10:48

Transcription

For the main combo, you'll just need Cookie or Lollipop plus a discard. Normal summon it. Link it into Snatchy. Activated to place Minan on your field. Activate it to revive your Yummy from grave. Synchro into Cupsy using both monsters. We've reached the stage of Yio where we syncro with link monsters. Activate Cupsy. Search for both the main deck Cupsy and Marsh Mau. Special summon Cupsy. Activate it to search surprise. Special summon Marshmallow. Synchro into Metal Marcher using Cupsy and any level one. Activate it to revive Cupsy. Then synchro into Herold of Ark Light. Summon it on the middle zone. Link into Snatchy using Cupsy. Activate Surprise Summon Marshmallow, which now activates to add back surprise to hand. Synchro into Lollipop using Snatchy and Marsh. activated to revive any two monsters. Link into sprite elf using Lollipop and any level one. Make sure it points to Ark Light. Activate elf. Summon anything. Then link into Mascarina. Set surprise.

This end board has herald of ark light floodgate which banishes monsters instead of sending them to grave. Ark light also an omni negate. Mascarina into little knight to banish a card and banish a monster. Surprise return two cards to hand. Elf revive a synchro which can then use cookie to destroy a monster. The field spell to destroy a card and cookie to flip two monsters face down for a total of seven disruptions plus a floodgate plus protection from targeting with elf.

To use these disruptions, first you have to activate elf as soon as you can. Summon any level two synchro from grave, ideally cupsy. Now, as soon as they activate a card, chain Cupsy. Cupsy goes back to extra deck and summons Snatchy and either Cookie if you want to destroy a monster now or Cupsy to draw a card. Since my opponent has monsters, I'll summon Cookie. Activate both Snatchy and Cookie. Snatchy gets you the other field spell while cookie destroys a monster. Ark light is an omni negate, but only use it if you really have to because we'd rather keep its floodgate on the field.

When opponent has two monsters, activate Snatchy. Synchro into Cookie using Cookie and Snatchy. Cookie can flip two monsters face down and the field spell can destroy a card. So this setup can deal with three monsters again. When they activate anything, chain Cookie. Cookie summons Snatchy and Cupsy. Activate Cupsy to draw a card. Skillfully drawing a hand trap.

Now my opponent doesn't have two cards, but if they do, activate surprise. Use the first effect to return two cards to hand. Make sure you're targeting your Snatchy and Cupsy and two of their cards, then chain Snatchy. Reason for this is you'll return two of their cards without having to return yours. Snatchy Synchro summons into Cupsy the Synchro Monster. While Surprise returns two cards they have, Cupsy searches two monsters for followup. Discard anything. Then we still have Mascarina Link and Khil Knight using it and anything else. activate it to banish a card and it can later banish a monster.

If you just have hornet drones or engage to search it, do this. Activate hornet drones. Summon a token. Link it into kaggury. Activate it. Add hornet drones back to hand. Activate it again. Summon a token. And now synchro into cupsy using kagury and the token. Yes, we are now synchro summoning using link one monsters. Activate Cupsy. Search for Cupsy and Marshmow. Discard anything. Summon Cupsy from hand. Activate to search surprise. Special summon Marshmro into Metal Marcher. Activate it to revive Cupsy and synchro into Herold of Ark Light. Summon it in the middle monster zone. Link into Snatchy using Cupsy. Activate it to get Minan activated. Summon Cupsy. Synchro into Lollipop using Cupsy and Snatchy. Activate it to revive Cupsy and any monster. Link into elf using those two monsters. Activate elf. Revive Cupsy. Activate surprise. Summon Marsh. Marsh adds surprise back to hand. Link into Mascarina using Marsh and Cupsy. Set surprise.

This end board has herald of ark light floodgate which banishes monsters instead of sending them to grave. Ark light also an omni negate. Mascarina into little knight to banish a card and banish a monster. Surprise return two cards to hand. We don't depend on elf to revive a synchro because we have on the field it can summon cookie to destroy a monster if you add it with cupsy then discard it. We have the field spell to destroy a card and cookie the synchro to flip two monsters face down for a total of seven disruptions plus a floodgate plus protection from targeting with elf.

If you start with cupsy do this. Normal summon it. Activate to search for surprise. Link into snatchy. Activate it to place Minan on your field. Activate it to revive Cupsy. Synchro into Cupsy, the Synchro Monster, which activates to search for Marshmow and Cookie. Since we already had Cupsy, the rest of the combo is the same as the first combo I showed you.

If you have Marshmow, do this. Normal summon it. Link into Snatchy. Activate it to place Minan on your field. Activate it to revive Marsh. Synchro into Cupsy the Synchro Monster, which activates to search for Cupsy and Cookie since we already had Marshmow. You can then summon Cupsy to search for Surprise. The rest of the combos is the same as the first combo.

Here's a ranked replay just to show you how good this deck is under Droll. Heat. Heat. Heat.

To counter this deck, use ash blossom and purge on cupsy the synchro monster to prevent searching two. Use dark ruler no more to negate almost their entire disruptions. Use ghost spell on any synchro trying to summon two from grave. Heat. Heat.