Transcription
[Music] All right, guys, what's up? So, my name is Jordan. People know me as Supernatural001. I was a GM of Talisman of Noxus. I recently closed it, so I decided that I'm going to teach people what I know because, you know, knowledge is power.
This is video three of the series. What we're going to do is, I think a good way for people to learn as I explain things is for me to explain something and then show them what I explained to them. So, I was thinking about if I go through everything, explain it, and then start showing you things one by one, but then you would have to go back into the earlier videos and find what I'm talking about. So, we're going to do this: first, we're going to go through some stuff explaining things, and then we're going to do it in an orderly way. We're going to go through one folder at a time.
So, when you're looking at your... there's two things. When your players, when you get your server online, you're going to upload your client once you're ready for people to play. So, you know, like MediaFire, Mega, you'll upload the client, and so this is what they'll see. If you got an auto launcher, it'll show the auto launcher in here. I can show you what mine looked like. My server is still on, so this is what mine looks like. I haven't learned to create one myself, so I don't know how to, or I would explain it, but this is my auto launcher. This is my DAP, my batch file, which pretty much is the one that you use on your VM.
So, let me... it should turn on. It might not because I think my server is offline right now. It might show up anyway. So, yes, this is mine. I'm going to click "Game Starting" at the end of the game. But yeah, that was my launcher. So, that is roughly what your users will see. They're not going to go into anything. I mean, if your server is not encrypted like how mine wasn't, then they can see some of the files that you put in there. For the most part, the client has to have the main files to match up with the game server file folder on the host, or they're not going to launch it.
So, we will... we're going to focus. Most of your edits will be in this local folder. We're going to go in the game server folder for now. So, okay, how about this? Let me show side by side. Yeah, my son is playing currently with the ball. So, let me open the second one up, and I'll show you in comparison.
Okay, so right now on the left side, we'll... I'm going to go... I like my stick. We're sticking to the same folder. So, the left side is the client, what your users see. The right side is you. So, we go into the local of each. This is what they see, this is what you see. Most of the 99% of the `melee_gb` is exactly what's in `mars`. So, like, you'll see... So, it has... So, let me, let me, let me say it like this: most of your edits here in this folder will match up with what you'll have copied over to the client `mars`.
So, what I mean is that you see right now there are 16 Excel documents on there, except for the `game special`. But if you go to the `mars`, there is way less. Some of the files in your `mars` folder will be the same in `melee_bg`, like `good item drop`, `item drop class`. They'll be in both, and you want to make sure that they're the same in each one. But so, like, when you're doing an auto patch or when you're making sure your client matches up, this is the main folder that you'll want to make sure because it has all the ones that are in here. This is how it's set up.
But yeah, so if we look at the local folder, they have two folders which are the main ones: your `common` and `mars`, which is `common`. And these two, pretty much, and this `server` one, they don't see. This is... in here, you can edit a couple of things. I'll explain it later, but like, the server is where you do most of your scripting: PvE, PvP. If you were using the old script to do world bosses, it's in here. If you want to get your T-point shop online, that is over here, T-point shop. If you want to set the EXP rate calendar, you know, there's all kinds of stuff in here. And, as most of those things are pretty important, so that's why they're not a client.
But what we're going to do is we are going to focus... Give me a second. Okay, I just had to make this screen bigger. So, we're going to focus on the local one, and we will start from, I guess, the beginning. So, I'm going to try to explain as much as I can without going to ones that require editing, just so I can explain more than needed.
So, most of these, a lot of these in here, I haven't touched, and I've done a lot. So, a lot of these you don't really have to mess with. The only ones I've ever messed with is `guild`, which we'll open up here. `Guild`. So, it's pretty self-explanatory. `Guild` is where you determine the max level a guild can be, so 10 usually does. `Guild create money`. So, you see how the number is like 50... what is this? 50,000. So, how the currency, when you're editing, it's in copper. So, you see two zeros, that's... we'll say that's two, that's copper. The next two are for silver, and 50 gold. So, in reality, this is when, like, when you open up your items, you see it's split into three parts: gold, silver, copper. So, in reality, this is what it would look like. Well, you can't put commas; it doesn't take that. It has to be all like one full number. So, you'll see that most, a lot of the edits are like this. So, you see 200, whatever, there's 200. This is 200 gold. Max contribute 30 gold a day.
So, I'll go line by line right now. I do want to explain that because it might look confusing. So, in this file, focusing on `guild`: so, your max level, your guild will be 10. You can change... I have mine on my server, I had it for 20 gold to make a guild. `Guild member capacity`. So, this is... there are 10 sets of numbers here, one for each level of the guild. So, here you can adjust how many members their guild cap can increase when they level it. A lot of servers, they keep them the same for all levels. So, like, for my server, I had it no matter what level your guild is, 40 was the cap. And if I wanted to increase it, I'd make a patch later and change it, obviously.
And then this `guild house household`, I believe this is for officers. So, you can have up to six officers. So, like, level one and two, you can have three, four. Level four, level three and four of your guild, you can have four, and so on. `Guild territory enabled`. This is for guild events. You want to keep it as `true`. `Guild of this` is, I believe, how many members your guild needs. Obviously, you need at least one member, which would be the leader, to make a guild. `Dimension`, 200 gold to make it. This is your scene ID. We'll get into scenes much more later. I wish I knew this. I didn't. I was trying to figure out what the scene ID of `kill dementia` was when I had a bug a couple days ago. Things are looking here. And then here, this is positioning of the guild, I guess, when you enter the guild and when you leave. I don't know, I never mess with that.
I messed with these. So, `guild contribution money rate`. This is saying 300. So, you can donate 300 times. So, you can do 30 gold. You can do it up to 30 gold a day here. `Money rate`. I don't know. `Guild bank history account`. I believe it's the last 500 times somebody put gold in the bank history, in the bank of your guild. Yeah, that's pretty self-explanatory. Give me a second.
And then next, I haven't tested any of these actually. What `stall` look like? Okay, so a lot, a lot of scripts have this `open flag`. `Open flag` pretty much means on or off. So, if you want `stall` to be on, if you want people, if you want players to be allowed to make calls in your server, you keep it flagged as one. `Men's style level`, level 10, they can open a stall. This is like the title of the stall, so 24 characters. How many items they can throw in the stock. And you know how sometimes they'll have a full stall and you buy something, and then it fills up again because they added more than just like the 32 parts. That's pretty self-explanatory.
What else we got here? I'm going to mess with any of these. `Guild wars`, and that's like the 1v1 guilds. Yeah, this is the 1v1 guilds. I haven't messed with that. I mean, a lot of these, and these are these, a lot of these in the `config` folder of like `common` and then the `melee_bg` and `mars` have one, which for the most part are the same. There's a couple extra ones in the `melee_bg` which will show up in the `mars` on your client side. Those you edit more so that...
Right now, I'm going to go to the... I'm going to leave this one, the `comment`, the `common config`, and then I'm going to go to `melee_bg config` because here you edit, you use more than you edit. Here is where more of the ones that you will use. So, I'm just going to open up all the ones that I've used. Yeah, just those things.
`Client user`. There is a script here to make it so like 3D, so that players can zoom out. I believe it was this. Yeah, it was `camera`. It was one. If you open up your normal client... oh, I don't actually... it's this. This is a normal client, so it's not even in here. So, in here, there's some lines of script that you would add to make so that they can zoom out all the way. Up my head, I don't know it. You can find it on like Razon, Raids Zone forum.
We went through `guild`. Now here, this is where you'll, you'll set up, you edit the max combined plus, um, fail rate, how many times, how many, how much percent they would get on the next combined