📱

Get Our Mobile App

Take your business learning on the go!

Download on the App StoreGet it on Google Play

Metaverse: The Biggest Flop in Consumer History

Internet Education27:48

Transcription

What would you do with a billion dollars? How about 80? That's enough to buy 10 NFL teams, a private island for every one of your friends, and still have some good change left. Mark Zuckerberg had that money, and he spent it all on a digital world that nobody actually asked for. The metaverse.

Well, we've been talking a lot about the metaverse. Is now. The metaverse is here to stay. That's right. The metaverse. What actually is the metaverse?

People and companies are pouring hundreds of millions of dollars into the vision of the metaverse. For two years straight, it was everywhere. The biggest companies in the world were in a total panic because they were terrified of being left behind. But the second people finally got their hands on it, it failed to meet even the most basic expectations. And overnight, that excitement turned into complete and utter disappointment. Whatever happened to the metaverse? Mark Zuckerberg's uh pet project known as the Metverse has uh consistently failed to live up to its expectations.

Well guys, it was just announced that Meta is going to be shutting down its metaverse platform, Horizon Worlds, after they dumped around $80 billion into it. How did a company with hundreds of billions of dollars and more power than most governments manage to pull off the biggest flop in consumer history? Because once you look at the mistakes Mark Zuckerberg made with the metaverse, you'll realize the project was headed toward failure from the very beginning. And now that they're going all in on AI, is this another catastrophic miscalculation, or is this the bet that finally turns everything around? This is the rise and fall of Meta and the AI gamble they're counting on to save it all. And it all starts on this special day.

It's October 28th, 2021. Mark Zuckerberg walks onto a green screen and announces his plan to rebrand one of the most famous apps in human history. "It is time for us to adopt a new company brand to encompass everything that we do to reflect who we are and what we hope to build. I am proud to announce that starting today, our company is now Meta." With one speech, Facebook is dead and Meta is suddenly born.

For a minute, the world absolutely loses its mind. Every major company goes into crisis mode while dragging board members into rooms trying to figure out how to tap into this new world. Video game development software maker Unity are both having huge months. They're up 60% and 40% respectively. And the metaverse is showing no signs of slowing. Nike making a big push with the launch of Nike Land on Roblox. It's a virtual world where players will be able to play games and design products all in Nike gear.

But there was a catch. To actually see this new world Zuckerberg was dreaming of, you had to buy a Quest 2, a bulky $300 plastic headset that you had to strap tightly to your face. It was front heavy, it put a lot of pressure on your nose, and it made you look a little bit ridiculous to anyone else in the room. But people didn't mind. In fact, the fear of being left behind was so intense that some celebrities started dropping millions on other digital projects that had nothing to do with Meta. Snoop Dogg announced he was building a digital replica of his California mansion inside a platform called the Sandbox. He called it the Snoop Verse. And one fan literally dropped $450,000 just to be his neighbor in a virtual world.

While the CEOs and board members were patting themselves on the back for being visionaries, they were ignoring the most basic reality of the situation. Nobody was actually having fun. For the average person sitting at home, the experience inside Horizon Worlds was absolutely miserable.

"So, we bought the hype, or at least investors did. But the reality, they went and built a giant digital playground, and uh nobody showed up. Just a bunch of sad pixels."

You were being asked to trade your physical comfort for a blurry, low-resolution environment. When you finally got through the menus and dropped into the world, the first thing you noticed was that nobody had a lower half. Every single person was just a floating torso with a head and two hands. The cameras on the Quest headset were on your face pointing outward. They could see your hands and your head just fine, but they had no idea where your actual legs were. So rather than trying to guess where your feet were and having your digital legs fly around the room, Mark's team just cut them off. The most powerful tech company on the planet with some of the smartest engineers in the world couldn't figure out how to give a digital character a pair of knees. It became one of the earliest symbols of how completely unfinished the whole project was.

But the way the place looked was only the first problem. Once you were actually inside Horizon Worlds, you realized the whole place was empty. It was a little bit like walking through a video game that someone had started building but then just gave up on halfway through. And because the world was so huge and nobody was actually using it, you could walk for 20 minutes without seeing another human being.

To make matters worse, in August 2022, Zuckerberg posted a selfie of his avatar standing in front of a digital Eiffel Tower to celebrate the launch in France. But the avatar looked like a cheap, stiff plastic doll, and the background wasn't much better either. He was supposed to be standing in front of the Eiffel Tower, but it looked like a faded out ladder made of tiny blocks. The internet turned it into a massive joke. People started posting side-by-side shots of games from the 1990s, like Super Mario 64 or the original Zelda, showing that those old games actually had better colors and depth than this billion-dollar project.

But besides just the design of it, Mark was burning through a lot of money. and fast. The money was being poured into a division called Reality Labs. This was the old Oculus VR team that Zuckerberg had bought years prior, but now he was throwing every cent the company had at them. In 2021, they spent $10 billion. The next year, they pushed that number to over 13 billion. To give you an idea of how much money that is, it's roughly $40 million every single day. At that point, this project was costing more to run than the actual budget of NASA.

So, where does that kind of money even go? Well, it turns out that building a digital world is a lot harder and weirder than it sounds. Mark was obsessed with these things called codec avatars. "Things like raising an eyebrow, squinting, uh widening my eyes, or scrunching my nose. These avatars are way better at capturing those subtleties that define physical interactions. They're just much more natural. And being able to control the lighting on the avatars adds another dimension of life to them. As you go into VR and you have a, you know, an avatar version of the of the AI and you can talk to them there. Um, I think that that's going to be really compelling, right? It's at a minimum creating, you know, much better NPCs and um and experiences when there isn't like a another actual person who you want to play a game with. you can just have AIs that are much more realistic and and and kind of compelling to interact with."

The idea was that instead of looking like a cartoon, your digital self would look exactly like a video of you. If you wrinkled your nose or squinted your eyes in real life, your character would do it at the exact same time. He also spent a fortune trying to solve the legs problem. To fix it, Reality Labs had to hire rooms full of geniuses to write code that could basically guess where your knees were. At the same time, he was trying to invent new types of glass for lenses. Custom-made microchips that didn't exist yet and tiny cameras that could track where your eyes were looking in real time. They even made these high-tech gloves that were lined with tiny vibrating sensors. The goal was that if you reached out and grabbed a virtual coffee mug, the gloves would buzz against your palms to trick your brain into thinking you were actually touching something solid. He was outspending every other tech company on Earth to force this future into existence.

But the losses just kept piling up and soon investors started to panic. By late 2022, Meta's stock price had plummeted by over 60%, wiping out more than $600 billion in market value. In October 2022, one of the investors finally snapped. A powerful hedge fund manager named Brad Gersner had enough and published a blunt open letter to Mark Zuckerberg. And Brad didn't hold back. He called the spending terrifying and colossal. He also demanded that Meta cut its staff by 20%. And most importantly to cap the metaverse spending at only $5 billion a year.

"I really liked your letter to Mark Zuckerberg in 2022 saying that they had to get fit. Basically, there's warning of bloat. I think this is similar to what a lot of us were saying to a lot of our companies who were feeling very expansive in 2021. And I mean, have you seen things get fit overall in general in Silicon Valley? Is there still a lot of bloat? Like, where are we right now on that?"

For years, Zuckerberg didn't really have to answer to anyone because of how his shares were set up. But even he couldn't ignore a stock price that was crashing this hard. While Meta was busy pouring more money into fixing basic bugs, satisfying their investors, and trying to make their cartoon world look better, OpenAI dropped Chat GPT in November 2022.

"Chat GPT. Maybe you've heard of it. If you haven't, then get ready because this promises to be the viral sensation that could completely reset how we do things."

"Tonight, we take you inside the company called Open AI, Artificial Intelligence, their new technology, GPT4. And even if you haven't heard of it, how it could soon affect your life."

This futuristic vision Mark had been selling for 2 years suddenly looked incredibly old. While he was trying to get people to hang out in a blurry digital world, this small company had just released a tool that could actually think and talk. Almost overnight, the metaverse went from being the supposed future of humanity to being yesterday's news. The growth was unlike anything seen in the history of the internet. It took Chat GPT only 5 days to get a million users. By the second month, it had 100 million. To put that in perspective, Tik Tok was considered a huge success when it hit that same 100 million mark in 9 months. And it took Instagram over 2 years to get there.

"In 2 years, it took Facebook 2 years to get to a million users. It took Instagram 2 years to get to a million users. It took Pinterest 5 months to get to a million users. It took Angry Birds 34 days to get to a million users. It took Chad GBT 5 days to get to million users."

This massive spike in users was a huge problem for the metaverse because it showed everyone how much easier it was to actually use AI. With ChatGpt, you typed a question on your phone or laptop and you got a high-quality answer in seconds. There was no barrier to entry. The metaverse was the exact opposite. To use it, you had to clear a physical space in your house so you don't trip, make sure your headset was charged, and then strap a heavy piece of plastic to your face. Once you were finally inside, there wasn't much to do except walk around empty digital rooms. You were doing a lot of physical work for a very small reward. In the time it took just to turn a headset on and calibrate the sensors, a user could have already finished an entire work project using AI.

This ease of use is why the tech industry eventually pulled billions of dollars away from virtual reality and dumped it into AI. You could see this change clearly in the official earnings calls of the biggest companies in the US. In late 2021, the word metaverse was mentioned over 500 times in those meetings. Executives were rushing to tell investors how they were going to claim their piece of the virtual world. But by the start of 2023, the word was barely mentioned at all. In fact, the search traffic for metaverse dropped to about 80% in just one year. The reason for the silence was simple. While the metaverse was still costing companies billions of dollars with no clear release date, AI was already starting to generate revenue.

"I asked AI to build me a six-figure online business in less than 10 minutes, and it actually worked."

"So, listen, I just asked Chad GPT, 'Hey friend, can you build me a $10,000 business in one day from scratch?'"

"Absolutely. I've got you covered."

To the average person, the metaverse was starting to look more and more like a way to lose money. This was also largely because the idea of virtual worlds was connected to the crypto and NFT markets right when those markets lost their value.

"This is an official broadcast from the Department of Defense. A nationwide private decryption threat has been detected. Please, for your safety, follow them precisely. Keep this tab active. It knows if you minimize the screen."

"Warning. Tech is headed in a weird place right now. But one question keeps lingering in my mind. Who's controlling you? Because every tab you open, every search you run, your internet provider, router, and the websites themselves are all logging it. And incognito mode doesn't stop that. Today, browsing without a VPN is like leaving your door unlocked and wondering why strangers keep stealing your things. Well, Cyber Ghost VPN fixes that. By that, I mean your privacy, not your literal door. It creates a private encrypted tunnel between your device and the internet. Your IP is hidden, your activity is invisible, and nobody can see what you're doing. Not your ISP, not hackers, and not even Cyber Ghost themselves. Thanks to their no logs policy. And it takes 10 seconds to set up. Open the app, pick a server, say the UK, and hit connect. You're now browsing as if you're sitting in London fully anonymous. And here's a real example. How I Met Your Mother is no longer on Netflix in the US, but it is still available in the UK. Switch your server to the UK. Refresh Netflix and all nine seasons are right there. Same goes for Amazon Prime, Disney Plus, and 40 plus other platforms. You're not just protecting your privacy, you're unlocking a completely different internet. One subscription serves up to seven devices. And with 20,000 plus excellent reviews on Trustpilot, you can trust you're in good hands. Go to cyberghostvpn.com/ineducation to get 83% off cyberostvpn with 4 months free."

In 2021 and early 2022, there was a massive rush to buy digital land on platforms like Decentraland and The Sandbox. People were spending hundreds of thousands of dollars on plots of virtual grass that only existed as code.

"You bought $400 of Dentry Land in January 2021. Cost $400. In January 2022, $12,493."

"Here's how you can buy a piece of land in the Sandbox metaverse."

The idea was that because these digital worlds were the future, owning a piece of them would be as valuable as owning real estate in New York. But by 2023, as the hype around crypto faded, the value of that digital land dropped rapidly. In many cases, the prices dropped by over 90%. That plot next to Snoop Dogg was suddenly worth only a fraction of what the buyer paid. People who had invested their life savings into virtual real estate realized they were holding deeds to digital space that no one wanted to buy from them.

This crash was linked to the collapse of NFTs. "We can finally say that NFTts are officially dead."

"Happened to make everyone decide all at once that NFTs were stupid all along cuz they were everywhere. At their peak, I couldn't check my email because it was just constant advertise your NFT. Our NFT is going to be massive."

Because the metaverse was marketed as a place where you would go to show off your digital art or your expensive virtual clothes, the two industries were stuck together. When the NFT market lost nearly all of its trading volume in late 2022, the reputation of the metaverse went down with it. The situation got worse when data began to leak about how many people were actually using these platforms. Even though platforms like Decentraland were valued at over a billion dollars, researchers found that on some days there were fewer than 40 active users across the entire world. By mid-2023, government agencies even started issuing warnings about fraud in virtual worlds, which made regular consumers even more hesitant to get involved. The hype around the metaverse had created a massive bubble. And when it finally popped, it took away any trust that this digital reality was a safe or useful place to be.

Once the public started seeing the metaverse as a place for scams and empty digital land, the big tech companies realized they needed a new future to sell, and they needed it fast. By the way, if you're enjoying this video, consider hitting the subscribe button to help me reach 100,000 subscribers before the end of the year. I try to make every video as special as possible. And if you would like to never miss new uploads or simply want to support me, you can hit the subscribe button. It's free and it really goes a long way in my journey.

By the start of 2023, the financial reports for Meta's Reality Labs division showed a loss of $13.7 billion for the previous year alone. Usually, when a company loses that much, the investors demand that they stop. But Zuckerberg held over 60% of the voting power. This means he could effectively ignore the complaints from Wall Street. During a major business call in February 2023, he told investors that he actually expected the losses to increase in the coming year. "Our management theme for 2023 is the year of efficiency and we're focused on becoming a stronger and more nimble organization." In that same call, Meta's chief financial officer, Susan Lee, warned investors that the Reality Labs division would continue to lose even more money than the $13.7 billion lost in the previous year. He might have called 2023 the year of efficiency, but that didn't mean he was cutting the metaverse budget. Instead, he laid off over 11,000 employees from the parts of the company that actually made money, like Facebook and Instagram, so he could keep funding his VR vision.

"that I take full responsibility for this decision. Um, you know, I'm the founder and CEO. I'm uh responsible for for the health of our our company um for our direction um and for for deciding, you know, how we execute that, including things like this. and this was ultimately my call. Um, and it was it was, you know, one of the hardest calls that I've I've had to make in in in the 18."

As 2023 went on, Zuckerberg realized that he couldn't just ignore the massive shift toward AI. So, he started telling the media that the metaverse and AI were basically the same thing and that you needed AI to help build the digital worlds. But the reality was that Meta was now falling behind. By the end of 2023, the total amount Meta had lost on this project since the rebrand was over $50 billion. Even with all that money, the experience inside the Metaverse hadn't improved much. They were still struggling with basic problems like making the headsets more comfortable and giving the avatars legs.

While Meta was doubling down and spending billions, the rest of the tech industry were beginning to pull back. The biggest exit came from Microsoft. Back in 2017, Microsoft had bought a platform called Altspace VR, which was one of the first big places where people could meet and hold events in virtual reality. Microsoft had acquired the platform in 2017 to save it from bankruptcy.

"This week, Microsoft announced their purchase of virtual reality social network, Altspace VR, saving the company from shutting down."

For a long time, it was seen as a serious competitor to Meta. But on January 20th, 2023, Microsoft announced they were shutting it down for good. You see, Microsoft had just invested billions into OpenAI, and they decided they would rather have their staff working on that than on virtual meeting rooms that most people weren't using. Around the same time, Microsoft's hardware project, the HoloLens, began to crumble. This was an expensive headset used mostly by businesses and the military. The project had been struggling because the headsets were expensive and often made users feel nauseous during testing. In early 2023, Microsoft cut a large number of the people working on the HoloLens team.

"Technology that died way too soon. Microsoft HoloLens."

It wasn't just the software and hardware companies leaving either. Even Disney, which created a dedicated metaverse division in early 2022, eliminated the entire department in March 2023.

"Walt Disney began 7,000 layoffs announced earlier this year. The company calls it a part of its attempt to control costs."

Guest Disney realized that the metaverse was going to take years of expensive development before it would ever make a profit, and they decided it just wasn't worth the risk. They rather invest their time into live-action remakes. Google had also been working on a secret project called Iris, which was supposed to be a pair of augmented reality glasses that looked like normal eyewear. But by June 2023, they officially canceled the project. They had spent years buying up smaller startups to build the technology. But they eventually decided the hardware wasn't ready and shifted their engineers to work on AI instead.

When you look at this 6-month window in early 2023, you can see a clear pattern. Companies like Microsoft, Disney, and Google all looked at the data and reached the same conclusion. The metaverse was an expensive experiment with no clear way to make money.

From 2024 to 2025, the metaverse entered a period of total stagnation. Meta kept releasing new hardware like the Quest 3, but the wow factor was gone. While the tech had pancake lenses, better pass-through, and a slimmer profile, the sales were pretty discouraging. In 2025, Quest headset shipments actually declined by 42%. The Reality Labs division was still losing money at an accelerating rate, posting a record $19.1 billion loss in 2025 alone.

The industry's doubts were further cemented when even Apple struggled to find a killer app for its $3,500 Vision Pro. By early 2025, reports surfaced that Apple had basically given up on a high-end successor. But there was a deeper, more telling sign of just how toxic the metaverse brand had become. During the entire launch of the Vision Pro, Apple went out of its way to never say the word metaverse even once. As a matter of fact, during a 2022 interview at a Wall Street Journal event, Apple's senior VP of worldwide marketing, Greg Josak, was asked about the metaverse, and he revealed that it was a word he'll never use. Instead, they invented a new term, spatial computing. This was a desperate attempt to distance themselves from Zuckerberg's failure. Apple knew that the word metaverse was now associated with empty promises and billions of dollars in lost money. Apple was essentially telling the world that the metaverse was a sinking ship and they didn't want to be anywhere near it. When the most successful product launching company in history refuses to even use the name of the industry they are entering, then you know that dream is dead.

Meanwhile, every single month in 2024 and 2025 felt like a new decade for AI. It moved from simple chatbots to AI that could generate full videos and write complex code in seconds. This created even bigger problems for Meta. In 2025, sales of the Ray-Ban Meta smart glasses tripled. But people weren't buying them for the Metaverse. They were buying them for the built-in AI assistant that could see and hear the world with them. It was the first sign that Meta's future wasn't in a virtual world, but in an AI-powered one.

Zuckerberg realized that to keep up with companies like OpenAI and Google, Reality Labs needed to spend a staggering $135 billion on AI infrastructure in 2026 alone. That is nearly double what they spent the year before. To free up that much cash without crashing their stock price, Zuckerberg had to find places to cut. And the metaverse was the obvious target. In December 2025, internal reports leaked showing that Meta was planning to slash the budget for the metaverse division by 30% for the upcoming year.

"They're going to make layoffs. They're going to cut about 10% across the entire business. That tends to be what's happens at this time of year. But he gathered his top executives in his house in Hawaii to discuss, okay, where should most of the resources be coming from? Because remember, they are spending a ton on AI and people have been worried about that. How can he offset that? Well, 30% more cuts therefore going to this particular part of Reality Labs. Now, Reality Labs are still going to be making your Ray-Ban Meta glasses. They've seen real interest in the AI use in augmented reality."

In the second week of January 2026, Meta laid off about 1,500 employees, specifically from the Reality Labs division. This represented about 10% of the entire Metaverse staff. Along with the people, they also cut the projects, shutting down several of their internal VR game studios that had been working on content for years. The reason for this shift was simple, profitability. Meta found that using AI to better target ads on Instagram and Reels was bringing in billions of dollars in extra revenue immediately. Meanwhile, the metaverse remained a black hole that sucked in cash and returned nothing.

In March 2026, Meta made an announcement that finally admitted his original vision had failed. He was separating their virtual reality hardware from their main social platform, Horizon Worlds. In an even more surprising shift, Meta has now moved their main social app, Horizon Worlds, to mobile phones and removed it from the Quest headset store. This means the app is now a flat experience on a screen instead of something you experience in 3D. The company's spending has also shifted. Meta is now putting its resources into artificial intelligence. Zuckerberg has started calling the company an AI factory because they are spending over $140 billion this year on data centers and AI chips. The industry as a whole has now moved its funding and attention to AI because it generates more revenue through ads and business tools. The metaverse technology still exists, but it is being used for different things now, like training AI models or specialized work tasks. It didn't become the new version of the internet that was predicted a few years ago. For now, the focus is entirely on AI, and the virtual reality projects have been scaled back significantly. Whether this bet would pay off is a question we'll just have to wait and see. But what we know for sure is that AI is more adaptable for consumers than the metaverse ever was. Meta has taken hits that would have destroyed almost any other company in history. The investors have moved on, the hype is dead and the trust is gone. It seems almost impossible that the metaverse could ever recover from this and hence the rapid shift to artificial intelligence. Do you think this new gamble will pay off or will it collapse the moment the AI bubble starts to burst? I noticed only 6% of you guys are actually subscribed to Internet Education. I spend weeks on each video we put out from script writing to editing. And if you would like to support or see more videos from me, all I ask is that you hit that subscribe button to help grow the channel. Thanks for watching and see you on the next episode.