Transcription
Everything you're watching right now was made by Claude Opus 5. It just dropped and I think it killed Fable. I'm not covering benchmarks today. That full head-to-head is right here.
But today, I am handing you the system instead. You [music] give Opus a script. It directs the entire film. It picks the world, breaks your words into shots, storyboards every frame, and renders the whole thing in minutes. By the end, your intros look like this. So, focus in, close out your open tabs, and let's [music] build.
If you want to get access to all the prompts and the skill already built for you, just check the link in the description. I had so much fun that I tested this on a bunch of different concepts, like this video on something that everybody loves. Candy. Admit it, you've got a favorite. That one flavor from childhood you'd recognize anywhere, even with your eyes closed. Candy is tiny. Candy is silly. And candy is one of the few things on Earth that can turn a bad day around in a single bite. But have you ever wondered how it's actually made? How sugar becomes something this magical. Stick around. We're about to unwrap the whole story.
Before we get into all the prompts and the little tips and tricks that goes into making something that looks this good, I thought it'd be fun just to show you one more example from the other extreme end of the spectrum. Quantum computing. Everything you know about computers is about to feel old, go outdated. The device in your pocket thinks in ones and zeros, on or off, yes or no. But a quantum computer, it can be both at the same time. One and zero. Here and there, that strange cubit can explore millions of possibilities all at once, cracking problems that would take today's fastest machines longer than the age of the universe. In the next few minutes, we'll show you how it actually works. No physics degree required.
I spent the last 24 hours doing a pretty serious deep dive on this and kind of broke it out into seven different steps. The first step is actually super simple. You just want to create the intro script for your video and there's a really easy prompt that you can give Claude in order to do this. So you can just come into Claude. I'm inside of the desktop app and I'm just using the chat feature to start before even going into Claude code. And so I have this super simple little prompt here. It just says create a 30-second intro script for a video about and then put your topic in. And I just had just include the spoken script, no timestamps or shot direction to make sure that it's just text only. So today I'm just going to make a video about orange soda. It's bright. It's fun. I think it's just going to make a cool video. There's a specific kind of orange that doesn't exist in nature. It's louder than an actual orange. Brighter. It stains your tongue, fizzes against the back of your throat, and tastes less like fruit, and more like a summer afternoon someone bottled by accident. So, super fun, great place to start.
The next step is to just break the script into different lines. That way, when we go to create our storyboards and all of our images and things like that, it actually just goes piece by piece and we have one image for every single line of the script. I have all the prompts we're going to use today and a final skill that does all of this for you inside of the community. If you want to get access to them, just check the link in the description. So, I'm just going to download these and open this up. And we can see I have this prompt here and this just says produce the line sheet for a cinematic intro of about 30 seconds. And so, what's pretty cool is you can actually give this system like three different things. You can either give it a finished script that you've already written. You can give it a full video transcript if you already have a full transcript for your video. It'll just pull out the intro for you. Or if you just have a bare topic or idea, it's actually going to write the script and break it out line by line. And so I'm just going to copy this prompt. I'm just going to come back into Claude and I'm going to hop over to Claude Code. And now we're just going to put all of our prompts in the same working session. So one thing you definitely want to do is you just want to come down into the bottom right and make sure that you've selected Opus 5. And currently I have it on the high level of effort. Opus 5 is Anthropic's latest model and it's as powerful, if not more powerful than Fable at about half the cost. One thing here, I'm just going to open a new folder cuz you want to be working inside of a folder. I'll just go ahead and call this orange soda. And we are all good to go. And so I can paste in this prompt about breaking things out line for line. And if I come back over here, I can just copy our script, come back into Claude code, and paste that in here in the script section. So now I can send this off. And now we're just going to break everything out into individual pieces. So we can see here that this is the line sheet. It just broken out everything into separate lines. It did give us a little bit of call outs. Maybe some things seem a little bit vague or abstract. If you want to refine your script from here based on the feedback that Claude gave you, feel free.
Now, step number three is where things start to get super fun. This is creating your character sheet, and that's how I was able to put myself in the intros or in the videos that you guys already watched. So, in order to do this, we're going to be using a tool called Higsfield. Higsfield is a great place to go for all of the latest image and video models. And what's so cool about it is it actually saves all of your assets. And so we're going to create our character sheet once. If I come over here, you can see this is the character sheet it created. Like this is not like actual photos of me. This is all AI generated. Like it's actually starting to get crazy out here. But what's cool is that Higsfield is going to save this character sheet. And so anytime you want to put yourself in a video, just say like, "Hey, use my character sheet." And Higsfield will know what to do.
So in order to connect this up to Claude Code, it's super easy. You just come up to the top into the MCP and CLI. We can see we've already selected Claude here. And we just need to copy this link for the Higsfield MCP. Inside of Claude, I can come down to the plus. I can come over to connectors. I can click manage connectors here. We can go into add custom connector. Type in Higsfield and then just paste in the MCP URL and click add. You'll be asked to sign in with your Higsfield name and password. But then you're all good to go. And literally anything you can do in the browser on Higsfield, you can actually have Claude code do for you. And so now that we've connected to Higsfield, we actually have this second prompt here which tells it exactly how to build a character sheet. There's a couple of things you need. Like I just took all of these photos of myself like standing against a white wall. They look pretty good. I'm not smiling. I'm not doing anything weird. I'm wearing this exact outfit right here. And that's all that you need. If there is anything that you want to add about your own physical description, do it here. I actually noticed that Higsfield had a tendency to make me about 20 lbs heavier. And of course, I'm vain, so I told it I had more of an athletic build. You be the judge. So we can see create a character reference sheet, one single image, three panels side by side on a seamless neutral gray studio cyclorama or background. We just kind of found that this neutral gray background works the best for any of the image generators. Study every photo and lock in the true likeness, the exact facial structure, nose, jawline, eye shape, and color, etc., etc. And the last thing right here that's kind of the most important is it's actually going to call the Higsfield MCP and they actually have a media upload widget where you can actually upload these photos of yourself directly to the system so that it knows which images to use for your character sheet.
So I'm going to copy this. Going to come back into our Claude code chat and I'm just going to hit enter. So we can see that this found the media upload widget. It says upload up to six images. So, I can just click the plus, come into my downloads folder, and upload those same six images that I had before. This takes literally a couple of seconds. And then once this is done, I can just send this off. So, it asks what wardrobe should I lock in across all the panels. Do I want to match the charcoal tee and dark denim? Do I want to like have a different like Oxford shirt? Do I want it black and moody? Do I want a rust tee and faded denim? Since I already have this look, maybe I'm going to switch it up right now. I'm going to go with this last one, the rust tee and faded denim. I think that's kind of fun. And how should the physique and age be handled on the sheet? Flattering, still clearly you. Athletic, lean build, do I want to match the photos exactly because apparently it doesn't think I'm that. Or do I want to be strongly idealized, so noticeably leaner and more defined, skin fully smooth, etc., etc. So, I'm just going to say flattering, but like still me. And last, it's just asking me how do I want my beard to look? And I'll just kind of keep it the same. So, I just clicked continue on the widget, and I'm just going to send this off, too, because now it has all of the media IDs. So, if you want, you can change the model. Right now it's just using GPT image 2. If you wanted to do this with Nanobanana or something else, that's totally up to you. I will note that I do want to generate this at 2K or high quality. You could go up to 4K. You could go down if you want to save on credits. Again, that's up to you. The higher resolution of your character sheet, the more closely your videos and images are going to match what you actually look like just because they have more detail. So, this took a minute or two and this is what Hakesfield created. And honestly, like this looks pretty incredible. I think this looks a lot like me. It's insane.
And now this is where things start to get a little more fun. The next thing we're going to do is we're actually going to define the world and the shots. So we're going to take all of those different lines from the script. We're actually going to define like the total setting. What's the world that we're going to be in? What are the individual shots or scenes that we see? So then we can take those and create our storyboard. So I'm going to come in here to this beatmat prompt. And this is definitely a long one. I'm not going to read all of this to you today, but it basically just says, "You are the director of a hyperrealistic cinematic intro film of about 30 seconds. Read the intro script line by line and decide what the camera sees during every line and which of the six treatments each line gets." So, it's going to read the script for subtext. It's going to choose the world that it exists in, and it's going to define every single one of the shots. And so I'm just going to copy this, paste this back here into our Cloud Code session, which already has the script and my character sheet. And I, like I said, like I spent the last 24 hours like really going deep on this. And so the whole idea is to give each line of the script an associated image that tells the story. So often times it tells the story, not just with visuals, but sometimes on-screen text or little callbacks to the script. And so what I have found with these systems is that they're significantly more effective when you go about building them piece by piece and building layers on top of each other rather than just trying to say like, "Hey, make me a video with the script." So that's why first we broke it into lines, we created the character sheet, and now we're defining the individual shots.
And so we can see that Opus did a thorough job analyzing our script to figure out the core promise that the video will tell you exactly what orange soda actually is, its chemistry, its inventor, and why a century of bans, lawsuits, and reformulations never managed to replace it. And then it goes ahead to define the world that this takes place in. And so at this point, this is your opportunity to give any feedback to Claude before you start making story boards. So it says the look is this bleach, concrete, and cold fluorescent world. It's desaturated everywhere except the soda. So, if you like that, cool. But if you want to change it, just tell Claude like, "Hey, I want everything to be bright, vibrant, and orange." The world is this roadside American gas station across one bleached afternoon. This is what the lighting is going to look like, our entire color palette, the camera style, and then down here, it actually goes ahead and breaks it out shot by shot. So, we can see that it has the line, what the treatment looks like, is it just footage, is it film with like graphics overlaid, what is the setting, what is the hero doing? So, what am I doing in the actual scene? Are there any supporting elements? What does the camera do and why it actually sells the line? So again, you can provide feedback on any of this, but I found that Claude is doing an incredible job.
So once you're happy with your shot list, we can now do the fun thing of creating the story board. And this is where the magic happens and where it all starts to come together. And so what we want to do is we want to have the system render a story board that looks something like this. It's actually going to take each individual shot and put it together in one image. Doing it this way actually saves you on tokens in the long run because instead of rendering six individual shots, it just renders one image. So, we have another really long, thorough, and detailed prompt for this. And there's a reason for this. It's because in the end, we're actually going to give the storyboards directly to Hakesfield and say, "Hey, turn these storyboards into videos." So, it just says, "Convert this treatment map into a production shot list for an AI video model. The shot list is one connected document. So, it's going to build the style. It's going to merge everything together. It's going to name every shot. It's going to write standalone prompts for each individual shot. And then it's going to stitch everything together in a single storyboard."
Going to come back into Claude. I'm going to paste this in. And so now Claude has literally taken care of all of our prompting for us. It actually went ahead and defined a whole bunch of different assets that need specific generations. So we already have the character sheet, but the gas station is like a hero of this story, so it needs to generate that. What does the clear glass bottle of orange soda look like? Do we have an orange? Do we have a wooden soda crate? All of these things. And then it gets extremely detailed about the setting, the type of camera lenses that we use, all of the actual action in the shot, so that when we go to create our videos later, like the system already knows what we want. What does our lighting look like? What's our color grade look like? What's the wardrobe that the person is wearing? So, we have consistency across the entire film. Is there anything that's happening with the audio? We don't want any like voice over or spoken words or anything like that. It's just kind of like the natural sounds of the scene itself.
So, what's pretty cool is that inside of Higsfield, we'll use a model called Sea Dance. And they can generate these 15-second shots, but inside of these 15 seconds, you can actually prompt the model to break it up into smaller chunks by using this like bracketed timestamp format. So, you have one 15-second clip, but the first second and a half is this extra closeup of a hand on the bottle. And then between 1.5 seconds and 3.5 seconds, we have a top down shot, right? And then from 3 to 5, we have this low angle shot of our hero looking up at our hero and on and on. So right now, because we're doing a 30-second script, we have two 15-second shots, and we're going to stitch them together. So, the last thing is literally just telling Higsfield to render this as a storyboard. So, I'm going to copy this new prompt, come back into Cloud Code, and paste that in.
So, we can see a professional film production storyboard sheet. One single composite image on a dark charcoal production board background. Okay, so these orange soda storyboards just finished. And let's take a look. This is me at the gas station. We have this beautiful bottle of orange soda. Every moment is designed to have some sort of like wow factor. Like especially here when we pick up this bottle, we can kind of see the fizziness and this nice extreme close-up. It's really beautiful. We come in here, we can see we tell the story of orange soda getting banned, but I don't seem to care. I'm going to go into this world over here. Check out all these aisles of orange soda, etc., etc. And so again, I just want you to remember that the whole point of this is to help tell the story and drive the narrative along. There's going to be voice over over top. So again, it's not supposed to be super literal. It's really just supposed to help tell the story. So I'm super happy with that.
And so the next thing to do is just to do some test renders. We want to do renders at 480p. It's going to cost like 25% of what it's going to cost to do these at full resolution. And so we just want to test them out first to make sure there are no mistakes before we spend a bunch of tokens generating the full res version. So we have another long prompt here that basically tells Higsfield to take these storyboards and turn them into actual 15-second shots. It's going to pass all the context from the different scenes. It's actually going to describe the action in that timestamped little bracketed format that I told you about. It tells you which graphics to actually render. It tells Higsfield to actually attach the character sheet and then the storyboard. So, Higfield actually has references of everything to work from. Says what the audio should be and the 480 test idea to make sure that we're just rendering this in 480p again to save on token costs. So, I'm going to copy this. Going to come back over into Cloud Code, paste this in, send it off, and let's see what we get.
Okay, so our orange soda ad just finished. Let's open this up and take a look. Remember, this is the 480p version, so the cheaper version. And this is our opportunity to look at it and give any sort of feedback before we go off to the full 1080 render. Okay, so it's pretty good. There's obviously a couple of little things in here that I've seen. And so what's actually cool about this system is that Claude is actually going to check its own work and call itself out on a couple of things that it missed, like the cap popping off accidentally, like some issues with the cuts between the camera motions and things like that. And so it's basically asking like, do we want to just regenerate this with these fixes at the 480p resolution or do we want to send this to the full 1080p? And in the interest of time, I'm just going to say make these fixes and send to 1080p, which is of course the last part of our seven-step process, the final renders. I actually do have a prompt for this. Once the stitch 480p test is approved, ship the film in one action. So, render the finals, verify everything, and then stitch the two 15-second clips together. So, I'm just going to copy this prompt, too, and I'll just add it to the end over here. And once we're done, we'll come back and see the final thing.
There's a specific kind of orange that doesn't exist in nature. It's louder than an actual orange. Brighter, it stains your tongue, fizzes against the back of your throat, and tastes less like fruit and more like a summer afternoon someone bottled by accident. Orange soda has been around for over a century. It's been banned, reformulated, died, sued over, and somehow it's still sitting in the cooler at every gas station in America. So today we're finding out what's actually in it, who made it first, and why nothing else on the shelf comes close.
So I actually packaged all of this up into a single skill. If you want to get access to it, you can just check the link in the description, but all you have to do is type in YT cinematic intro, and then you give it a topic, and the skill is going to create the entire intro video for you. So I can just say like golf on Mars or something like that. From here, it's going to write the script. It's going to ask you to upload some images for the character sheet. It's going to create the storyboards and once it has your approval, it's going to render the final video for you. And to end, in 1971, a man teed up a golf ball on the moon. His club was a six-iron head taped to a sample scoop. He swung one-handed and set it for miles and miles. The real number was about 40 yards. Mars is the next tee box. A third of the gravity and almost no air to slow a ball down. The ball flies fine. The suit is what stops you. So, here's what the first round of golf on Mars actually looks like.
If you want to get access to all the prompts and the skill already built for you, just check the link in the description. If you want to see me compare Opus 5 and Fable head-to-head, just check out this video right here. I'll see you over there.