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Every Chess Tip - Explained!(in stages)

youraveragechessguy18:12

Transcription

Develop all your pieces. In the opening, your main task is to develop your pieces. Now, you probably do develop your knights and bishops fairly well, but you also have to remember that you have to develop your queen and rooks. To do that, you can castle your king to safety, put the queen in a better square, and then centralize your rooks. Don't bring the queen out early.

Now, you might think that bringing out the most powerful piece in the game early is a good thing, but it's really not since it will simply get chased around, wasting your time while allowing your opponent to develop. So, it's a better idea to develop it to a safe square after developing all your other pieces first.

Develop knights before bishops. In the opening, it is a good idea to develop your knights before your bishops since you can know for certain the knight will go on these squares. However, the bishop, you don't really know what square it will go to.

Don't overextend pawns. In this position, your pawn is being attacked by lots of pieces. Now, you could simply take, but you decide to be fancy and push the pawn. However, this was a mistake since now the pawn is really far into the opponent's territory, and he can simply attack it, and you cannot defend the pawn. So, make sure not to overextend pawns and keep them well defended.

Control the center. This is one of the fundamental chess tips ever and for good reason. This is because if you control the center well, you can put your pieces there. And pieces in the center tend to be a lot better than pieces in the corner. In this position, it might seem equal because the material is equal. However, white is completely winning simply due to having superior central control.

Trade bad piece for good piece. In this position, your opponent has a dominant bishop, absolutely lasering the position while your bishop is absolutely dead. So, if it were possible to trade the bishops, you would immediately gain a positional advantage. So, the move to play would be this queen move to prepare the bishop trade. And if black plays a random move, you can now attack the bishop. If the bishop moves, you take the rook. So, the bishop takes and you take and you have successfully gained a slight positional advantage.

Use prophylaxis. Now, what is prophylaxis? Well, it actually just means to stop an opponent's attack before they play it. For example, let's say you want to put your knight there. However, if you did, the knight would be attacked by the pawn. So, instead, you play this pawn move first and then play the knight move. So, if the pawn were to now advance, you can simply take it.

Put rooks on open files. Now, as you hopefully probably know, the rook moves in a straight line. So to fully utilize its potential, it would not make sense to keep it behind a pawn. Instead, the best way to use the rook is to put it on a file where it is not obstructed. Now the rook can see a lot more squares than if it were behind a pawn. However, you can take this further. You can stack two rooks on the same file to gain even more control of it. Now, black cannot even challenge the rooks because it would get taken.

Pawn storm. In the middle game, to attack an enemy king, you need lots of pieces. However, just doing it with queens and knights is unlikely to be effective. You also need your second most powerful piece in the game, WHICH IS THE THE ROOK. [screaming] BUT HOW DO WE include the rooks in the attack if it's blocked off? Well, there is a solution. We are going to have to trade these pawns so the rooks open up. To do that, first castle opposite sides. I'll tell you why later. And then you push the pawns. Your opponent threatens to win a pawn, just keep pushing. Now here you have forced a trade and your rook has opened up and in the next move you stack the queen and rook and you have a devastating attack. Now why castle the opposite way? This is because if you castled on the same side and you push the pawns, well that would weaken your king a lot.

Rook lift. There is actually another way to get your rook involved in an attack even if you are castled on the same side. Basically you move the rook pawn two squares and you bring it up and over. That's literally it. You can follow this up with your other pieces or even two rooks if possible.

Don't push king pawns. Now, what the hell does this mean? Now, basically, when you castle, there are pawns that protect your king. Now, you should not push these pawns because it would leave lots of holes near your king. You can push the pawns one square to prevent back rank checkmate, but pushing it half-hazardly is probably just going to lead to you getting checkmated.

Develop your least active piece. Now, let's say you are in this middle game. It's intense. Lots of things are going on. You have so many plans to choose from. You start to freeze while your clock ticks down. Finally, after losing minutes, you play a blunder which allows your opponent to win the rook. To prevent this, just follow this principle. When in doubt, develop the least active piece. So, in that position, instead of freezing and blundering the rook, you can instead develop your bishop into a better square, which would have been a much better move.

Look for CCA. This is a chess tip created by the myth, the legend, the sigma Gotham chess. Basically, the tip is that in every position, you have to look at the checks, captures, and attacks before anything else.

Put rooks on seventh. The best place for a rook to be is usually the seventh rank. This is because it usually cuts off the king and also attacks lots of pawns. Now, usually this is not enough to win the game. However, if you manage to get two rooks on seventh, you can now chainsaw your opponent's pawns out of existence. And at the end of this rampage, you end up being three pawns up.

Create a blockade. Now, in this position, what is the move that wins the game? Well, you might think it's to push the past pawn, but in this case, that's actually the wrong move. That is because it allows the opponent to go here and then go here, which forces the trade, which allows the opponent to have a passed pawn. Instead, you can push the pawn to blockade the pawn from ever advancing. And you can win by using this pawn as a decoy, and then you come back to take both of the pawns.

Support past pawns with kings. Now, the best piece to support past pawns is actually the king. Since the king is short-ranged, it can quite easily defend three past pawns by itself and lead them to victory.

Don't stalemate. One of the worst feelings you can ever experience is being up nine queens and then stalemating the opponent's king. Stalemate just means the opponent has no legal moves. So even if you are up lots of material, it doesn't mean you can just sit back and play random moves. If you do that, there is a chance you can accidentally stalemate. So instead, you can just lock in and finish the game in a few moves.

Activate the king. One of the core endgame principles is to activate the king. This applies to basically all end games except for queen end games where there are also minor pieces. This is because the king is not safe in the center where there are queens and bishops. So let's say you're in this knight endame. Now it might seem that you're winning by a pawn, but again look at the activity. Black is significantly better because his king is centralized while yours is in the corner doing absolutely nothing. So if there are very few pieces on the board, make sure to centralize your king.

Create past pawns. The most valuable asset in any endame is the past pawn. A pawn which has no enemy pawns in front or adjacent to it. It can be used in several ways like actually promoting or using it as a decoy for the king to be far away from his pawns which allows you to take all of them. Now in this example, how do we create a passed pawn? Yes, you push this pawn and if he takes you take back creating a passed pawn and if he does not take you can push and create a passed pawn. Now a more complicated example is this one here. You basically push the middle pawn. Now let's say he takes this way. Now you push this pawn. Now if your opponent takes here, you push and create a passed pawn. And if your opponent takes here, you can take and create a passed pawn.

Well, I really hope you enjoyed this video. And if you did, please give it a thumbs up and subscribe since only like 3% of you are subscribed. And as always, thanks for watching.