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FinalProjectMap3

David J. Csuha, Instructor.8:15

Transcription

Final project, map number three. If you're picking up from where we left off with map number two, make sure you have saved your work. Close your map two layout. Leave the map two work area open. Your layout will still be available from catalog layouts.

On the insert tab, insert a new map area. Turn off the topographic and hill shade layers. Right click over map in the contents and rename it your precinct family hotspot walls. Or, excuse me, rename it map three. Family hotspot walls.

From map number two, right click over your patrol sectors and select copy. Select the map number three work area. Right click over map three in the contents and select paste. Repeat those steps for the points in map two. Right click over your family assault points. Select copy. Right click over map number three and select paste to move your points.

We are going to create a very basic heat map. We're not going to use kernel density as I have discovered that there are problems within the e-portal environment. So, we're not even going to deal with that. I've had it with the portal this semester, to be very honest with you. To create a real quick heat map, which should cause us less stress, right click over the precinct family assaults layer, go to symbology, using the pull down arrow, find heat map. You can change the color scheme if you'd like. That is up to you. If you want a more traditional green to red color scheme, they do have some options, not as great as um we had with kernel density, but there are some options there. Pick one that makes sense, that doesn't take away from the purpose of the map. So, I'm just going to go with a basic blueish into hotter areas of yellow. Very simple heat map to show concentrations now within each patrol sector.

Let me close out map number two. We don't need it. It's still there for us though. Once you have your very basic heat map, it should not be an issue to use the symbology. That's it for this map.

Insert a new layout. We do not need the graphs, so we are going to use letter 8 and 1/2 by 11. Rename your new layout as we have renamed the other layouts by right clicking, selecting properties, general. Your last name map three final layout. And you'll see it here. It's all our layouts. Insert your heat map. Zoom to layer to center and focus. And if you need to refocus you may have to zoom to layer on the precinct level. I would say if you have a zoom and focus that's comparable to what you see here, that's acceptable. Turn on the topographic map and insert your map surrounds. So, once again, I have a north arrow, I have a scale bar. And my legend is very basic. It is not a complex legend. My legend will fit right up here on the upper left-hand side, and that's all we need to see. Sparse points, dense points, and the layout.

Kernel density is mathematically more accurate, but whatever the bug is, I again, I'm not dealing with it at the end of the semester. I don't expect you to deal with it, either. It's an IT problem, and quite frankly, I'm tired of doing IT's jobs for them. So, we will go with what we see here, and again, it shows us what we need to see. Um, and you will have similar results in your precincts that perhaps some sectors are much hotter than others. Don't forget to add your border and background to your legend, so it stands out from the map. That is map number three.

Export as a PDF. Let's see what warnings we get. That shouldn't be an issue, and let's take a look at what it exported. That should be fine. The software has been very buggy as I'm creating these videos. I'm not quite sure what's going on, but like I said, if we can power through it um with different tools than perhaps we used in class, that's what we're going to do. Make sure you are saving your project as you go along, so you do not have to keep doing these steps. You can stop here, take a break, and then continue to our final map, which is map number four, a hot streets map.