Transcription
Hello everyone. Welcome to another video. Today I want to talk a little bit about how to play Japanese and how you can play them at a pretty high level. Talking a little bit about the decision-making and different tactics and strats that you're going to be using when you try to make it to Age III, which is one of the most important things for playing Japanese.
I'm going to be using a replay here and I didn't want to make a big video about the entire series, um, because I think that's maybe it's a little bit too cocky or something because I have so much respect for a player like Marine Lord. But I will say this, I'm very proud that I finally did manage to take uh it was my first time playing against um Marine Lord and I managed to also take two games off of him in a best of five and I'm extremely proud of that. But yeah, I don't think I'm going to make like a big video or something about the entire series or something. So, I just wanted to show you my Japan game and uh a little bit about how I played it.
So, um, basically with Japan, you want to think about a couple different things. What is your victory condition and how is your opponent going to try to play around it? So, usually with Japan, you want to try to get Age III, but you also want to set it up correctly. So, a lot of the times, um, you're going to be playing some dark rush, you're going to be playing some Age II with Yumi Archers, anything like that, but you're not really doing it to try to finish the game in Age II. You're always trying to make it to Age III because that's where you get your power spike through Udishiro. So, you go for the floating gate and that's going to give you some really nice boosters to your economy. We'll talk a little bit about that later.
So, when you're up against the Byzantines, not going to reveal just yet. When you're up against the Byzantines, um you want to think about their berries. How are they going to be the strongest? And that's when they get free access to their berries. This matchup usually goes hib for the Byzantines because Japanese will spear rush. And you might say, well, if that's just how it's going to go, then you might not spear rush. But I think you should definitely still do it because you don't want to give them just free reign to do whatever they want to.
Um, yeah, so I go for uh pretty low commit. Um, I go for two spears. I don't go for more than that. And the reason I don't go for like four or five spears in the tower is because my opponent plays hippodrome, which I got by taking a look at their berries and I see their mill. So whenever somebody plays mill, especially Byzantines, uh, you know they're going to play hippodrome as well, especially if you dark rush them because that's kind of the best way they can play around um the spear rush. Um, Byzantines is a really, really good civilization in general for defending early. They have acrito on their villages that gives them really good damage and uh uh defense and the triumph ability is extremely strong giving you, I think it's plus four uh on horsemen. So, extra movement speed, healing, and extra damage. So, you can actually compete against many of the um, you know, strongest units in the game like Mount Samurai uh in this matchup.
So, the build I go for is a Toro opening and then I go with around eight on food and then I put some on to gold. I think I macro a little bit more onto gold here in a moment. Um, as uh so to to to reiterate, it's also about scouting and and and figuring out, okay, your opponent early, what are they opening up with? If he wasn't on berries right now and he was going to go grand vinary, I would have to actually continue the dark age and build a tower because if he's just going to go Age II and he hasn't already done the mill, then he's just going to go archers and then secure all the berries here. But forcing out the hippodrome with the spears, two spears here, um, is already a win in my book because you're not going to be able to get two mercenaries, uh, two batches of mercenaries, especially longbows out of a mill on on berries. Whereas, if you have Grand Viner, you do get two batches of longbows. So, knowing that is quite important when you play against Byzantines, as you will be doing a follow-up attack on their secondaries, and that follow-up attack will block their second mercenary batch. So in the feudal age, that's kind of the goal in terms of delay. We first off want to deal with the first batch of longbows, and then we want to block the gather of the secondaries and force farms.
So now we're hinging up. We pulled uh villagers again. You've been able to see the villager splits up here. I'm not going to do a build order or anything for this. I'm just going to talk through the game uh and what I do. I'm getting another house here. I'm building the cur house. Always built this on the wood line so it acts as a as a lumber camp. And then you want it to spawn in the farms. When it's spawned in all the 12 farms or it can't spawn in more farms, it's going to give a nice uh 30ish wood trickle. Um, which is, you know, very decent. Um, so the the lamark keeps giving value that way. So I do a little bit more harassment here. Um, I see the hippodrome and he's gathered pretty much all the berries here. We can also see that he has enough oil to go for the first batch of longbows. And this is kind of normal when you see three of the um uh three of the the berries extinguished, exhausted, whatever you want to say, cuz then you know that they're going to go for uh they're going to go for longbows. And um or have enough for longbows, I should say. Um, they should go for longbows is what I'm trying to say. If they go javelins or keshiks, it's I think you're just going to win pretty easily if that happens. So it's always going to be longbows. This plays really well into hippodrome, especially with especially with triumph. You don't really care too much about um, you know, stronger cavalry or something. Um, you just kind of win those engagements.
So now I'm going into Age II and I want to prioritize getting my Uma Banaman because the way that you counter Hippodrome is by going for cavalry because horsemen and um longbows struggle in low numbers against uh cavalry. They can't really block off the longbows. And so while a nice large group of horsemen from the hippodrome will do well against, you know, small numbers of like mountain samurai and and arms and stuff, they will not be able to kill off horsemen quick enough. So what I'm looking for here is a horseman timing to take out the longbows. And you might say, well, how do you know he's going to go longbows? You have to. That's what I'm implying here. If he goes javelins, the same will work. If he goes Keshik, I'm honest, he's still going to be fine. Um, he's not going to open spears early. It's too uh it's too expensive to do so. So, uh, yeah, I'm pretty pretty safe in just assuming that he's going to go longbows here and then going into horsemen. He rides around the backline. So, this is the first horseman that he's got out. We got the spears back home. We didn't lose any of them. And that's really important because you need the spears back home to defend yourself. So, you don't have to build towers near everywhere. Notice as well that we're using the farmhouses. These are lowering the idle time from walking back and forth quite a lot. So, this is a nice little uh boost to gather rate. And then we're building horsemen. And what we're trying to do here is we want to build a batch of horsemen, four, fiveish with the um Banaman, maybe three, something like that. Then we want to take out the longbows and then with the spears, we're not going to be able to get all in and then we can work our way to getting a castle. So, it's a semi-fast castle with a little bit of feudal play to intercept the longbow and block the secondaries from being gathered. That's going to create a big enough delay that we can then go Age III.
So, yeah, going to go for an archer range now in case that he's going to go for spears. And this is probably one of my mistakes that I go for this kind of preemptively. I'm assuming that it's going to work. Um, but I haven't seen a single spearman yet. So, I'm I'm actually going to be making this archery range, and it's going to be pretty redundant. Uh, so it's a slight mistake on my end. Make some horsemen here. I'm keeping them close to the TC so he doesn't see them. Apparently, he has no vision, and I'm trying to monitor where is he attacking me and where's the scout cuz if he's here with his horsemen, and this is kind of where the game doesn't get decided, but definitely swings into my favor, is he attacks me here in the backline, I should have had a few more spears. Um, he doesn't show his uh scout and this is a really good move cuz I actually don't know if he sees my horsemen, but I'm trying to hide my horsemen. Get my Uma Banaman out. And then uh and then I'm going to intercept these longbows. So the longbow and horsemen are currently not together. If they were, this would be a little bit harder for me to do. I could probably still intercept and be fine. He gets a villager kill here, but I think what's more important is that I cut the longbow right now. He already sees my horsemen coming for him. He has to go back. He doesn't have any followup right now. And so this is a really nice timing for me where I can actually go and deal with all the longbows. I like his move here. He goes around the stone instead of retreating all the way back to the base because doing that will get me to run further and further away from his horsemen that are on the way. Whereas if he goes with the longbows towards the horsemen, he might be able to kill some of my horsemen. So the move he does here is actually really cool. Until he gets his armor together to uh start doing damage instead of just losing the longbows and uh him being further away from the uh horsemen mass that I have.
So yeah, the um Banaman buffs up the other units by two plus damage, but the triumph ability gives plus four as you can see. So his horsemen are in larger numbers and they do more. But I think I lose two horsemen here and then I kill the uh the longbows and this is all I wanted. Now my spears can actually work. If there were a full batch of five longbows here, it would be two-shotting all of my spears and then I would have so much trouble to do anything. Um, and that's when we would have an actual issue here in going Age III and and getting the Yumi would be a lot more important. But me having now taken out the longbows, the Yumi aren't really that important anymore and I can just macro to Age III. So, I build a tower here on the wood line. Little paranoid that he's going to keep raiding me. Um, all my army is usually in this area, not over here. So, I just want the vision. And, uh, yeah, the cur storehouse does give garrison slots. The tower here does give, you know, vision. Um, but it's not something that's like full defense. Same here on the on the back. I'm not going to upgrade my I actually am going to upgrade my tower. Um, because I already got the the daimo palace, and that's because I gathered the stone. Normally, I wouldn't upgrade the tower because I would need the stone for the daimo tier one. Um, but yeah, here I'm upgrading the uh the the outpost because I already did gather the stone for the faster Uma Banaman. Then I'm pushing forward and this is what I talked about that timing that I want. I want to push him on the berries and see he's barely gathered any oil. So, we kind of know that he is not going to be able to build a second batch of longbows. And and this is such a big delay for Byzantines that they they they just are going to struggle so much to continue to play feudal. And if they go into castle age, you'll have almost no longbows. They'll have to wait for Golden Horn Tower or for the farms to kick in. And I see these farms and you know that's a pretty big win in uh in my book. You you definitely don't want to be having farms when you are in in the feudal age. That's that's not something you want. That's too slow and you just don't get oil from it. You can see it's oil right now is like 30 oil per minute. 29. Yeah, it's it's really, really slow. So, we go on to the berries. Kind of same concept. You know, we don't want to make farms. We just get them for free. And that's nice. They also increase the gather rate. Um, I think it's 20% or something. Yeah, 20% from farms. So, the Kora storehouse is nice and buffed up. Makes our farms very good. Um, yeah, but our berries are still, you know, the fastest gather rate. You always want to get the uh the wheelbarrow at tier two. Get fast gather rate from berry bushes. I think it goes up to 75% so it's extremely fast.
So, what I was saying before was same concept, right? You want to delay them on berries and he actually wants to do the same. That's why the horseman play makes so much sense because he can push me around. But yeah, I go for a dive here. I don't really need the horsemen much anymore, so I don't mind losing one or two for a villager kill here. There's always this debate about should you lose villages or not, sorry, lose army for to killing vills. And I think you should always try not to, but there's definitely uh big value in getting some nice raids. So here I'm a little bit out of position with my spears, so I age up with my barrier bells from here because I know the horseman is still around. He could be going out here to raid. Um, so hinging up now at about 11 minutes. This is kind of a really nice timing to go for it because he might, you know, get into playing spears or get his second longbows out and stuff like that, but it's not yet cuz I've raided him so much. So, I'm I'm pretty chill just going Age III here. And in Age III, I want to go for Mount Samurai. I was going to go double stable and just put Yoshi inside of the TC. And this is something that I wanted to talk about as well is how should you go about Udishiro? So I think if you play Shyoshiro correctly, you're going to play the best castle age that any civilization can play. Probably bar China pro scouts or something. But Japan is like one of the very best civilizations if you get the Udiro right. So the best way I've found to play Udiro is you put the first Udiro inside of the stable. The stable will then produce a lot of Mount Samurai that gives you a really good power spike early castle. Everyone knows this, by the way. So, this is this is the normal thing to do. Um, the power spike is really strong, but as the game goes on, the stable is kind of becoming irrelevant because you might switch comp. It's not normal to play knights every single game to get 20, 30 Mount Samurai. Uh, usually people switch and go into another comp. The second Udiro should go inside the TC for the extra, I think it's 20% villager production speed or something, or is it 30? Something like that. Uh, it's really big actually. It's it's almost like, you know, a French villager bonus that way. And so that's going to give you sort of a a win condition basically. You get more and more villagers that way. But as you do that, you're also going to need more and more food. Now, how do you go about that? You put your third and your fourth Udiro inside of a farmhouse. And then once you're doing your switch, I don't do that in this game, but once you do a switch in comp and you don't really need to make Mount Samurai anymore, you delete this stable and then you put your first slash fourth uh Udiro, this next one that comes out because this one is deleted. And then you put that one into another farmhouse. Now you've got basically three food relics. So this is like six extra villagers or something. Um, not quite sure on those numbers, but about that number. So, it's it's so damn good.
So, that's the way I think about Yoshiro. Um, I've also experimented a bit with doing double stable and then the first Shushiro inside of a TC, but it becomes too food heavy, I think. And, um, it's kind of costly. You could do it probably in some games. Um, yeah. So, gathering wood, gathering food, trying to fill up all the farms here. And I'm adding in another archer range because um, well, Yumi are really, really good in Age III. Yumi are cheap and uh they do a lot of damage to an Age II opponent. We got the deer here. We take our spears with us. So as we've been doing in all the other positions here, we have tried to keep our army around our economy to minimize the amount of walls and um towers we need to do. We are going out on a flank resource now. So I'm going to wall this side here. See, I have the the gold and I have another deer here. So, I'm going to go for another wall here later. But the whole point of this wall is to allow me to move out more. I'm going to make a pretty big mistake here. I'm going to lose two Mount Samurai to the horsemen. Um, completely, you know, um, undervaluing the power of this horseman mass. So, my Mount Samurai is just kind of going for it. And uh, I actually lose two of them. So, we can just see that here in a moment. He's going to get some nice surrounds here on the secret sides. He's going to activate triumph. And this is just a hallmark of a really, really good player understanding that um the damage from these horsemen is so crazy and I'm I'm seeing it in the last second and just not having time to pull away because of the sacred site. So lose two Mount Samurai, pretty bad. Would not recommend doing that for sure. It's a pretty bad idea. Yeah.
So now we're on the deer. You get survival techniques and then we try to get food sashi at some point. To tier three wheelbarrow. We have our spears here patrolling as long as we're going for the walls. And then we put some more spears up here on the wood lines. And notice that I'm talking a lot about the spear positioning. Pretty important because if you position your spears well in general, you don't need as many defenses in your base. And that means you get more units. More units. That means that losing those two Mount Samurai, I can probably still play the game. But if I'm making three, four towers at this point, I've lost another two of Samurai in terms of resource cost. So try to position units in a good way where they're not just sitting here doing nothing, but they're actually out on the sides. All right, so we're in the relic game now. We got one relic. We got the second Shinto priest coming out. Now we're going to place the Yoshiro in the town center that gives us 30% production speed, which is absolutely mental. That's, you know, a French villager bonus. That's Song Dynasty. So many civilizations, you know, are highly valued because of their villager production and and this is just one of those things where Japan, you know, they've got that power spike in castle. That's why we go castle. Um, because Yeah. Well, you see it like we can do so much. Now we're raiding. We catch him filling this wall here. Three Mount Samurai uh with one ranged armor when this has no ranged attack going into the economy like this. Idling out the gold and we've killed four villagers so far. That feels very good. That's what I want to do. Attacks me here on my Shinj Priest. I think I lose it. Yeah. Little bit of stabs here. And then this maneuver here where I'm about to leave this area. I take my Mount Samurai and then I go for the longbows. Always want to keep the numbers of a Byzantine player low. If you do so, the Byzantine player will always, you know, struggle to play the game because they have such a low longbow count. So, keep their their numbers low. Get another two villager kills here. So, we're on six villager kills and I've lost two Mount Samurai doing that. I think that is very much worth it. Almost get load here, but it's fine. The third Udiro will come soon and that'll go into the farmhouses.
Doing a bit of an aggressive push here, I feel comfortable doing it because we've killed so many longbows. The thing is like spears move faster than longbows. So even if we do take an engagement here, we can run away. It's fine. So he has big longbows here, number of longbows and uh is now one-shotting my spears. But we we want to run away here. That frack gets in the way. We have our feudal Yumi. Now, these should be Age III, but I've been spending so much gold and getting 10 Mount Samurai. Um, those Mount Samurai are coming in from the back here trying to take out these longbows. Even though these are just Age II Yumi, you still do six damage and there is about 13 of them here. So, that's almost enough to one-shot a longbow. So, if I'm just shift clicking these longbows here, I'm actually still going to kill them. So, that's pretty neat. I have the spears to kill the cavalry. Mount Samurai are going to tank and my Yumi will just take out all of the longbows. So, this is a very good engagement for me. There's going to be a bunch of these engagements here that are kind of ends in a draw, so to speak here. The triumph coming through again is so good. But I think they favor me in the sense that the longer the game goes, the more villagers I will have, not just from raiding, but also from um the production speed from the TC. Uh, the second thing is the longbow number will be kept low. So with that in mind, I'm always trying to keep the longbow numbers low and then not I'm going to spoil this. He does end up getting 40 cataphracts in this game. But it doesn't matter cuz he doesn't have enough longbows. If he had 30 longbows as well with that, then it's hard to counter, but not if you've kept the numbers low.
All right, so we continue. So now we started adding in a little bit of Anamusha. We are going to get tier two Daimo. This is a very important part of playing Japan and something that I think too few people think about. Tier 2 Daimo is a massive power spike and it's the perfect time to do a comp switch. So, if you wanted to do a comp switch, you want to do it when you get access to more Banaman. But what Banaman should you go for? When you play against a knight archer comp, you kind of don't want to keep playing knights uh at this point because they're extremely food and gold heavy. You want to get numbers instead. So, as I am going for tier 2 Daimo, I'm going to be able to build melee and ranged uh infantry bannerman that gives me a nice bonus to their attack. And then I'm going to do a switch in racks into racks. So I'm going to make three to four barracks. Then I'm going to go for multiple um what are they called? Um melee bannerman and one Yumi bannerman. And then I'm going to play Yumi and melee. Together with that I'm going to add an Anamusha to snipe out the cataphracts. And then at some point I'm going to do a horseman switch. You don't have to do the horseman switch always if your Yumi are already taking out the enemy longbows. You don't need to do the horsemen necessarily. You can just run spears and Onamusha like I do in this game.
So we're now on the front gold. Why did we not go to the side here? Well, the side is actually more exposed than the front one. And why is that? Well, that is because when you are on the side, you are much easier to raid. But if you're in the front, your army is there. And that's kind of what I've been doing all the time with the spear positioning and stuff. If you're in the front here, then we're going to, you know, have your army to defend. You don't need to make a billion towers. You know, it's the same story. All right. We are probably going to build one tower here for vision. Yeah, there we go. We're going to harass a bit here on the on the top left uh palisade just to get his attention. He's going to come in here. I'm a little bit unaware that he goes back, but now I know his location of his units. I know he's raiding me in my wood line. You always kind of fishing for this information. We take out a scout and now we can raid with this group here. These guys here are going to have cataphracts chasing them. This triumph ability has been popped. This is really good for us. Now we can take our other units and we can start pushing uh or raiding more I should say. Here comes another one of those engagements that kind of end in a draw. So he has a lot of longbows but I have a lot of Yumi so I can kind of snipe out the the longbows that way. Kind of cutting back a bit here. Taking out some cataphracts with the Yumi. Some horsemen, they do considerable damage, do nine damage to a unit. So that's four damage to the horsemen and the cataphracts have seven range damage. So it's only two damage to them, but that's more than one.
Now we go on the side here building multiple towers just enough to garrison every single villager so that I can dance between these resources without losing anything. Have a lot of damage of samurai right now. I am aware of that. I'm going to go for the boar. I think I lose civil. No, I don't lose it all. So, I go for the boar and then I'm basically my economy is basically just this full farm placement here and the barrier is in the boar. My gold is from here, my wood is from here. So, basically my whole economy at minute 21:30 is uh within one screen and that's kind of nice for defense. That makes things very easy if you're spread out. And I have golden deer here and I went on berries over here and I'm gathering from this wood line. I have like three points of attack, but right now I only have one.
So pretty big part of like positioning is also laying out your economy. Okay, so this was um the tier two coming through. Now we have added in the barracks. We can see we have the farmhouses with the food being generated 69 food per minute. So that's about a little under two villagers. And uh we have inside the TC of course and we are now ahead by 12 villagers. So that means the TC has produced six more villagers than our opponent has. He's now attacking us here. Longbow mass is 20 longbows. That's not too many. Uh, it's actually fine for us, but we don't want to engage just yet. We come around. We have the Mount Samurai issued an attack move here. We're kind of wanting to look for an engagement here, but we don't really want to fight just yet.
Again, this is is kind of very close. He has more army value than us, but we have more units. So, there's kind of some some interesting dynamics there around how much damage we're able to put out. So, this was a pretty pretty boring engagement. I do take out some cataphracts, but I don't think this was uh a good one for me. Um, I got interrupted here, so lost my train of thought. Um, yeah, so this engagement here was not the best currently. Uh, this is one of those engagements that you know draw and that's fine. Um, as long as I don't lose everything here. I see a lot of players in my coaching that will just get wiped and you kind of want to avoid that. So, but our production is really good at this point. We have um multiple barracks just pumping spears. We're starting to make Anamusha as you can see here. And we should expand our production for sure. Like these queues are extremely long. Um, engagement is over and we still have a decent army. He didn't lose too much. Army value is very, there's a pretty big disparity here or discrepancy, whatever you want to say. We're not able to take the sacred sites because this game is so equal right now, but we add in more production, multiple archer ranges, some more farms here, trying to build them around the TC without losing, you know, too much uh value from farm placements. You know, there's a fine line between building uh your military buildings around the TC early on in the game and then also saving up farm space. That's just such an important thing when you play Japanese because you want all your farms to be under the uh the range of the Dao for another raid here. This one is issued all the way around the corner. Wants to go to the uh the resources that he might have up here. And uh, yeah, he's threatening in the middle, but we see everything because of our outpost. We're still in the board here, but he's going to go for attacking in a moment.
We're going to speed up a little bit here. We're now just full pumping on Anamusha and Spears because he doesn't have a lot of longbows. He has a lot of cataphracts right now. He's on 31 cataphracts. We can switch to the income tab here. You can see the income is extremely good for us. He's attacking here on the bottom left side. We send a few spears there. I think maybe the Anamusha really trying to find an angle here. So, what is really important when you want to find an angle to take a good engagement is consider the opponent's um line of sight. So, longbows have a longer line of sight than um other units. So, if you switch to if we switch to his side here, we can see it looks like a scout basically, but the cataphracts have a lot, you know, shorter, maybe like five tiles range in uh in terms of uh line of sight. So, how do we best abuse this? Well, we know that he doesn't have vision in this area. How do we know that? Because he has no units here. We see it. So, what we can actually do is we can go for a nice flank attack here to pin him and push him out. Um, just not having cataphracts all the way back to his base. Now, his units are all very slow. His one unit moves at 112. Our spears move faster than that. Our Anamusha move at the same pace as the cataphracts. We're going for a nice raid here. This will also take some attention. And he's just burning his way through here. So, this might be, you know, pretty scary when you look at it. I don't really think so. Um, if you can get a nice surround here, that's what we're doing right now. He doesn't see our army movement at all. We are trying to get around here. We take our Mount Samurai because we want everything for this next engagement. And he sensed it, I believe. You can ask him. He definitely uh he knows something is up. Why am I not attacking him? And now he sees my army. So this is kind of pretty tough positions for Byzantines to be in. Their longbows are slow. He can't just move this way. Then he will lose all his longbows. He has to find some angle to go all the way around here.
The cataphracts, they have to be able to fight. The triumph ability will be activated and that's his go point. He has to fight with the triumph is activated. So if we switch to my POV, we can see all of the Yumi are so the micro is all the Yumi are attacking the longbows. The spearman are attack moving. So they're just attacking whatever they can get hold of that can be longbows that can also be cataphracts and uh and the Anamusha are being micro. So the thing that I'm microing here is Anamusha. They are killing all of the low health cataphracts. So big problem when you take these fights here against super chunky units is especially against like cataphracts and knights and stuff. Their HP might be low, but it'll still do a massive amount of damage. Having a crossbow type unit like an Anamusha is super valuable because it is able to take down um cataphracts from afar. So all of the low health cataphracts will be shut down by an Anamusha. And my army value is way lower, but it's all counter units. If I had mostly Mount Samurai here, I would probably lose. But the switch was really important to go into full spear on Anamusha to try to fully maximize unit efficiency. I didn't make 40 Anamusha. I just made enough to start one-shotting low health cataphracts. And then the rest is just big pile of trash units. The sacred site timer is ticking, but I feel like at this point I've already won the game. There are two uh new units for uh the Byzantine. They don't have enough longbows. It'll take too long to get that number up. So there's a massive timing here. The timing is really what you know matters. If I went back now and went Imperial, that would also be fine, but I would be sitting in 100 military and going imp with that. And that's a lot of gold needed to upgrade it. And I don't really have much gold left. So, if I'm going to do anything now, it has to be uh attack. If I go back into my base and just sit and play passive 100%. I I I'm not going to be able to play Imperial very well. You'll be able to re-max longbows. But I have to keep pushing and actually do um try try to finish the game here when I have three times the amount of military units. It's funny, right? It's like three times the amount of military units, but the army value is the same. This just goes to show how expensive cataphracts are. They're really, really strong if you use them well.
Couple of lunch connects here. They get taken out of samurai raiding around and we take another engagement and he taps out. So, that was one of the two games of the series against Marine Lord where I was able to get a win. I'm one of the few players that can say I have a 40% win rate against Marine Lord. And uh I don't know how long that's going to last. We're going to face each other probably in Denver. Um, unsure, but probably. And um, yeah, I don't know. We'll we'll see how long that goes. Um, I hope you guys have enjoyed this uh this video. If you have any questions about timings about Japanese, um, let me know and I'll do my best to answer them. Check out the memberships. Don't forget to like and subscribe and I'll see you guys in the next video.