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20 Battlefield Settings You Need to Turn Off Now

Pattycakes Gaming16:59

Transcription

There are some settings in Battlefield 6 that you should literally never use. Yet, thousands of new players don't know better and are getting less kills than they should because of it. Even veterans are probably missing shots because of some of these sneaky changes that I'm going to show you how to instantly fix. My aim felt 10 times better once I got these dialed in. I bet you probably don't know about a few of these garbage settings that are actually turned on by default and messing up your gameplay. So, here's the most important settings that you need to change immediately.

All right. So, the very first easy thing to tweak is to go into your accessibility and then go down into the camera effects under graphics quality settings. There's a lot of stuff that we want to tweak here. By default, a lot of the stuff is either on or cranked all the way up. So, if you're just playing the campaign and all you care about is the game looking pretty, that's one thing. But, if you're like me, you want maximum kills and the best performance possible. So, we're going to make a couple tweaks here.

So, you're going to take world motion blur, weapon motion blur, and camera shake, and turn this all the way down to the very lowest. And then turn infantry HUD motion, reduce sprint camera bobbing, chromatic aberration, and infantry crosshair projection all the way off. The combination of all this is going to reduce a lot of blur on your screen and get rid of unnecessary motion. That's going to make it a lot easier.

Here's an example of what all these things turned on looks like. You can see how much more visually blurry the screen is when you're moving around. and it's a lot harder to track enemies and see things in your peripheral vision. If you turn this all off, you're gonna have a lot cleaner visual field and you're going to be able to pick up enemies that might have killed you. It's going to give you a huge advantage when you're running around the field compared to players who have these all turned up.

In your accessibility options, you also have the tonitis sound effect. I like to turn this all the way off. This is that ringing effect that happens with explosions. >> We now control more. Secure our defenses. In this game, I think that it's really important to be able to hear sounds to cue things like people walking around near you or tanks or different things overhead. And any extra sound effects are just going to hurt your performance.

Okay. Next, under accessibility, we have our control section where you can change all of your hold and toggle options. Now, most of this is really personal preference, but there's a couple I think are really important for gameplay. The first one is to turn off double tap forward to sprint. Really, you should have a dedicated key for this if you're on mouse and keyboard. personally use sprint, but you can use whatever you want. But it's really important to not have to double tap every time you want to run around. That's just going to slow you down. The other one that's probably even more important is to turn off the double tap crouch for sprint slide. There's a much better way to do this, which I'll show you in the keybind section. Double tapping again is just not as efficient and it's going to hurt your movement compared to players who are using it properly with their keybind setup.

Okay, next over in gameplay, we have a couple things to look at under the infantry settings. So, the first thing to pay attention to is the peak type. Now, this is personal preference. if you want to turn this on or off, but you should at least understand what they each do. So, if you have side and up turned on, it will turn on each different type of peaking. Or you can also go only side or only up, or just completely disable this. So, the side one will peek over to the side if you go up to an object and then use your aim down sight function. And the same thing with up if you go under an object and then peek up from it. I'm still undecided if I actually like these or not, but just know that if these are annoying to you, you can turn this off and potentially stop a death that is happening from peeking when you're not expecting to.

Okay, for you mouse and keyboard players, we're going to hop over into the mouse and keyboard section. And this is the one that really has made the biggest difference for me so far. So, first go over into your control settings. Now, if you've been a Battlefield player for a long time, like me, I bet you're used to having your zoom sensitivity coefficient set to 133, whereas the default is 178. I was so confused for a while because I'm usually really good at sniping and flicking over to targets and hitting them pretty accurately, but for some reason, I kept overflicking and I wasn't sure what was going on. I thought at first it was some sort of video setting or maybe something was weird with the mouse input, but then one of my friends pointed out that they actually changed the coefficient default. So again, if your aim feels a little bit off, check this. And if you've been playing all the Battlefield games since like BF4 and all these older games, I bet you that you're used to 133. In case you're interested, this is just how it scales your sensitivity when you're aiming down sights if you have the uniform infantry aiming setting on, which I do recommend.

Field of view is definitely something you want to play around with, too. I usually play somewhere around 105 to 110 because if you go really wide, it gets really fisheyed and I find that to make it really hard to aim at further distances. But if you're purely a close quarters person, you might find benefit from cranking this all the way up. If you're used to games like Destiny 2 or Counter-Strike or Valerant, I bet you'll like it somewhere more closer to 105.

Okay, scrolling a little bit further down, we have the parachute autodeploy option. Now, if you're especially newer to Battlefield, I highly recommend you turn this on to always because the way this works is that it will auto deploy your parachute when you're the correct distance from the ground so that if you jump out of a plane or off of a building, you won't just insta die. As you get used to the game, you might consider switching this up, but to start with, I highly recommend always. And then you can always cut your parachute later if you don't want it up. I bet you it will prevent a lot of unnecessary deaths.

One of the really cool features they added is over on the right hand side you can see that they have the DPI and then the CM per 360 measurements. I love this so much. I've been an aim training enthusiast for forever and I like to play around 34 cm. And you might think that that's the closest I can get here is uh 8, but there's a hidden secret. If you use your arrow keys, you can go by decimal points. So you can actually kind of dial it in to exactly what you want. So it's kind of a cool little trick. you can get it um you know a lot closer with the decimals. So if you didn't know that, give it a try. There's also a really great resource called mouse-sensitivity.com that will help you convert from whatever game you're used to over into Battlefield 6. And even if you don't have the premium version, which I don't either, you can just figure out what your CM Pro 360 is for the original game, and then you can use this thing in game to figure out how to match it.

Okay, next to the mouse and keyboard stuff, we're going to go over to the helicopter pilot keybinds. Now, I'm not going to pretend to be the greatest helicopter pilot of all time. I'm far from it. However, there is one change that has really helped me out over the last few years, and I'm going to show you how to do it. There's a type of helicopter flying that makes it a lot easier if you're a player who's used to running around as a ground soldier, and you're not really well verssed as a helicopter pilot. A lot of players will call this rifle aiming. Basically, it makes it feel like you're doing WD on the ground, but instead you're flying a helicopter. So, what you're going to do is under y'all right and y'all left, you're going to get rid of your A and S keys. And then instead, you're going to set them to your mouse right, and it'll automatically set it to mouse left. So, this way, your W and S will work like normal throttle up and down. But when you move your mouse to the right, it will actually turn the helicopter to the right. And when you move your mouse to the left, the helicopter will turn left. To me, this is a much more natural way to fly the helicopter. And if you're good with your mouse on the ground, it will feel pretty similar. The other thing I like to do is also set spacebar to yaw right and control to yaw left. That way if I start running out of room on the mouse or if I just want to gently turn my helicopter at a consistent speed maxed out, I can just hold either of these keys to help me with turning.

You also want to do the opposite for your rolling left and right. So by default, these will have your mouse turning left and right. You want to eliminate those by resetting them. and then change this to roll right with D and roll left with A. This way, your D and A will feel kind of like strafing left and right as you do on the ground as a foot soldier. And your mouse will take care of all the aiming for you.

In your mouse keyboard settings under vehicles, you can go to your control settings. And one thing that is on by default, which I think most people find confusing, is the vertical flight inversion. I turn this off, and that way it feels much more like you're aiming with your normal mouse soldier movements. You can also change your helicopter and aircraft sensitivity as needed. This is something to just play around with based on your DPI and your experience of how sensitive you need it to be to be accurate.

Okay, we're going to go into our mouse and keyboard settings once again. And this is kind of a bonus tip, but I think it's really, really helpful if you like to snipe. Okay, go into your infantry and passenger keybinds. You're going to scroll all the way down to the very bottom and about eight or so from the bottom, you're going to see rangefinder zeroing if zoomed. This is a little confusing and people don't understand how this works. I've had a lot of friends feel like the rangefinder on their sniper doesn't do anything. This is almost like cheating. It's so good. If you set this to the same button you use for ADS, so in my case, I use right click. Anytime you rightclick your mouse to aim down sights, whatever you're aimed at will automatically zero to that distance. You can see it with this little indicator here on your HUD. So from now on, anytime you're sniping at someone far away, the sniper rifle will automatically be zeroed to the correct distance. That means you basically have no effective bullet drop. Ever since switching to the setting, sniping has become almost brain dead easy. I've been easily hitting sniper shots from up to like 500 m away using the setting, and it doesn't have a whole lot of bullet drop in the first place, but this makes it even easier. The one thing you do have to pay attention to though is if you're shooting things in the sky, like for example a helicopter, it's going to automatically zero you out to a th00and because it's basically aiming at the sky. So you might need to aim a little bit below the target you're aiming at in order to compensate for this. Even with the setting though, it has not made it much harder at all to hit helicopter pilots.

We talked at the beginning about turning off the double tap to slide, and the way to get around that is to set your slide key to the same button you use for your crouch key. So this way, if you're standing still, you'll crouch. And if you're on the run, you hit the same button and you'll automatically slide. It makes it feel very similar to other games like Destiny, if you've played that. And I think it's a really intuitive way to move around the map. I will warn you, in the beta, there was a bug where if you slid into an object that broke your slide, sometimes you could have this wild inaccuracy where you're still stuck in like a slide state. I saw Shroud dealing with this on his stream. And the way to get around fixing it is just to slide into the open to reset it so that the game doesn't think you're sliding anymore. So if you do run into any issues where you're feeling like your bullets are completely whiffing, try just sliding in the open. I'm not 100% sure if they fix this bug yet. So if it's still in the game, this is an easy way to get rid of it.

Okay, next up is your graphics. And this is where we're going to try to optimize your frames per second so you're getting really good performance and the game feels good to play no matter what kind of system you're on. So, you're going to want to set your performance preset and your graphics quality both to custom. And then we're going to actually go through step by step.

Okay. Before we actually go into the individual graphics settings, I'm going to show you a trick to understand how your system's performing. So, go into advanced and then at the very bottom you can see your performance overlay. This is by default going to be set to off. If you just change it to simple, it's going to give you this little indicator up in your right hand side.

Okay. So now I'm in the firing range and what you can see is that it has CPU and GPU separately. You can see in the top right hand side that my overall FPS is about 185. Right now my CPU is showing 183 184 about the same and my GPU is 200. So what this is telling me is that the CPU is actually the one that's restricting my performance whereas the GPU has a little bit of extra overhead and this is even while I'm recording in OBS. So it normally would be a little bit higher. So, knowing this, the thing that's actually bottlenecking my performance is the CPU. So, I need to go through the settings and look at all the ones that say that they're CPU intensive and potentially tweak these.

Okay, so now we're going to go graphics and then into the graphics quality settings. This is where you can individually change each preset. So, I have a 9950X3D CPU and a 4090 graphics card, so my computer is able to run pretty well, but even so, I set most of this to either low or medium just to get the most FPS. I have been testing a few of these a bit higher to see if it has any impact on the FPS. So, this is something you're going to want to play around with in your own settings. The most important thing though here is that if you hover over any of the individual items, a lot of them will tell you if there's an impact on your CPU, your GPU, or your VRAM. So, depending on your individual system, you might want to tweak these accordingly. For example, on undergrowth quality, you can see that it says CPU is a low impact, GPU is high, and VRAM is low. So, if you have a really low-end graphics card, you might really need to set this one to lower. For me, I have a 4090, so it's not as big of a deal. However, effects quality is one that does show it to high CPU usage. So, for me, already being CPU bottlenecked, I'm going to set this one to low because I want the most FPS possible. So, again, you can go through this list individually and see which ones are affecting which part of your PC. And it's kind of a quick and dirty way to optimize. I'm sure there's going to be insane videos out there from great creators who are going to go over every single detail on all these settings and make sure that they're perfectly optimized for the most FPS, but for now, this is a really good way to make sure that you're at least getting some decent performance and having high FPS in game.

The other thing you want to do is hit graphics and then advanced. And if you have an Nvidia graphics card, you're generally going to want to use enabled plus boost to reduce your input lag. And I personally use DLSS because I have a 4K monitor and I enjoy playing at 4K, but I still want high FPS. So, I've been testing with DLSS performance and it's working really well. I'm getting typically close to 200 FPS in game on a 240 Hz monitor. But generally speaking, I would not recommend using frame gen cuz that's going to typically add some input latency and that's not a good thing for when we're trying to aim clean.

Okay, back into our graphics settings. We're going to set our weapon field of view to wide. This is going to make the weapon feel a little bit smaller on your screen, which is going to clean up your vision and make it a lot easier to see enemies. Third person field of view for vehicles is totally up to your preference. You can set this really wide if you don't mind a little bit of the fisheye effect, or you can keep it somewhere closer to the middle. And again, we already turned this off, but just make sure that all four of these options are turned off, as well as not having any of these blurs or camera shake.

From what I understand these days, borderless is basically the same as full screen on well optimized Windows 11 games. This is something I'm not an expert in, so I won't claim to be, but I've been running in borderless since I tend to tab out all the time. And there's currently a bug where if you're tabbed out in full screen mode, it can crash after a few seconds. So, for now, I've been running borderless. I might change this later back to full screen, but if you're having crashing issues, that might be something to test out. I've seen quite a few friends having that same issue. I also personally like to play with vertical sync off. When I first started playing this game, I felt like my aim was really strange, and I couldn't figure out why until I realized that VSSync was turned on by default. And for me, it gave a really floating high input lag feeling. Some people are really opposed to the tearing that this is trying to solve, but for me, I barely notice it, and I would really rather have the lowest input lag possible.

Okay, we're going to go into graphics and then down into the crosshairs and indicators. Now, this one's totally personal preference, but I think this makes a huge difference, and I tweak this in every Battlefield game. So, we have the option down here in the color section to set a different color for your head shot versus your kills. I like to set kills to green and headshots to red, but that's totally your preference. I do think it's a really good idea to change these though. What happens in game is that when you're shooting someone, when you get a head shot, it will show it for me as red and that way I know roughly how much health they have left. You also have the number indicators, which is really helpful. But there's something about realizing that you hit at least one head shot that lets you know you probably just need to hit a few more body shots for the cleanup. Whereas, if you hit all body shots, you know that your time to kill is going to be a little longer. I also like to make my hit indicator sizes a little bit bigger just so I can see those numbers because it's really helpful to call out to your teammate, hey, I did 80 to this guy. He only has 20 left. So, if you're playing in a squad, they know that it's an easy cleanup instead of someone who's at full health.

Okay, next up we're going to go from our graphics down into the interface and HUD settings. There's one that's really important here under advanced HUD settings. I would highly recommend that you make the mini map size large. It's not a huge difference in the game, but every extra pixel that you have to make enemy indicators like tanks or people showing up who have been tagged appearing on your mini map is a major major advantage. So, I think having it set to be as large as possible is a no-brainer.

Under audio, there's a lot you can tweak here. I like to set my music a little bit lower than the max because it does get kind of loud at the end of the game. Although I do like what they're doing with it, it's kind of a little bit distracting. So, I do like to set that a little lower. The rest of them are personal preference. You can tweak as you want. There's also an important thing under your configuration. You want to make sure you have this set to whatever setup you have. So, if you're wearing headphones, like most of you guys will be, you should set this to headphones. You can play around with the different mixes and see which ones you feel like gives you the best advantage. I've just kept it on default for now, but this is something I'm going to dig into later and try all of them and record it and see if I can really hear much of a difference in terms of footsteps and extra sound effects like that.

And that's about it. I hope this has really helped you. Let me know what settings you've changed in your setup. I made this recent video about the 13 types of Battlefield players, and you can selfidentify to figure out which one you are. It's linked on the screen and in the description, and let me know which one sounds like you.