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So you're annoyed by conventional opening theory and now you want to explore some hyper-aggressive openings that nobody knows? You've come to the right place. This is the Bird and Gambit, literally the most stupidly aggressive opening I could find, but it's actually practical enough to be used in a real game.
There's a catch, though. You're going to sacrifice not one pawn, not two pawns, but three pawns and a bishop on top of that. You will bring your own king into a horribly dangerous-looking position, but the payoff is insane. You will see ridiculous checkmates and downright emotional violations.
Before we get started, let me clarify: this gambit is not a cheat code to winning. It's hyper-aggressive, which means much confusion on both sides of the board. But if you're playing chess, you probably enjoy using your extensively interconnected prefrontal cortex to execute higher-order decision-making.
To enter the Bird and Gambit, you need to open the game with E4, E5, and F4. Here, most people capture your pawn, and that's a good move. They're allowed to take it, but little do they know that this was exactly your plan. Develop your knight, and they develop a bishop. Wait a moment. Do you see this? There's a dangerous check. You don't want to let that happen, right? Wrong. This is exactly what you want. Ignore the threat, develop your bishop, and here, almost everybody goes for the check.
Be cautious. This is actually dangerous. The tactic for Black is this: if you push the pawn, they recapture, and if you recapture again, this check totally ruins your position. No more castling for you unless you want to donate your hard-earned rating points. Don't allow this. Maybe you can take the bishop. I mean, this looks kind of good. You fool, it's check again, and you still can't pull this off. If you put the pawn here, I will capture. You recapture, and I get the rook, and you're done.
Okay, you need to pay attention now. I will show you the exact moves you have to play. If you do literally anything else, you will never recover. Push the pawn, they capture, and don't, under any circumstances, recapture. No, bad. Low-level player, don't you castle? Yes, this looks insane, and yes, they will capture your pawn giving check, and you know what? You don't even take it. You go here, and again, this looks insane, but in just a few moves from now, you will see why we do all this. Most people try to defend this pawn now, but you don't even care, and you didn't plan to capture it anyway. You want to grab this bishop. Hand it. And what? Surely not sacrifice it? Yes, sacrifice it. I promise this will make sense. They recapture, and this is what we wanted. The king is in one line, line with the rook. If we remove our knight, it's check, and there are tons of dangerous attacks. If Black makes even one tiny mistake, you will take his L points.
To show you an example, I found this real chess game that was played between two players around 1,600 rating. The game obviously starts with E4, and pay attention. It's extremely important to remember the first moves. Every single move has to be perfect, or you're done, but the payoff is insane. Black responds with E5 and F4, the King's Gambit, paving the way for a Bird and Gambit. Black accepts the gambit, and White develops a knight. So far, the moves are very aggressive and a little freaky, but it's still the main line of the King's Gambit. Nothing too weird. Bishop B7, making room for the king to castle soon. White also develops a bishop, also clearing the back rank to prepare a castle, just a bit of a freaky castle, like you already know. Black checks the king. Do you remember the correct move? Yeah, block with a pawn. Black takes, and now this one is probably the most counterintuitive move: just castle. It looks insane, I know. And Black takes the next pawn, also giving check, and you don't even take back the pawn. You just go here. I know I just explained all the moves, but I still can't believe it. This is so outrageous.
Now, Black thinks he grabbed some free pawns and retreats the bishop, and he's kind of right about this. He is three material points ahead, but what he doesn't know is this: White is attacking with the bishop, and Black takes it back. Now he's ahead five material points. So at what point do we start winning? Actually, now the material difference is five in the favor of Black, but the engine score is 7.2 in the favor of White. You might have already spotted this pattern. This is what we call a discovered check, and White moves the knight, giving double check. It doesn't really matter in this position. Black simply retreats the king, but sometimes it does matter, and maybe if you're paying a lot of attention right now, you can spot another pattern. Boom, check. The king is kind of in a wacky position. Now there are many dangerous things going on. He blocks the check with a pawn, and here we have another tactic. The knight can take this pawn, and Black can't recapture with the pawn because that would expose the rook, and the queen could take it. So it's a free pawn while at the same time threatening the rook and preparing a discovered check. This is ridiculous. What the hell is going on? How did this happen?
I am sorry, my, I have failed you. It's not even your fault. I keep getting attacked, dude. I haven't even moved a single time, and look at the position I'm in. I'm stuck. How did this happen to me? Somebody messed up. Probably the bishop. Send him to prison, man. Look at your position. This doesn't just happen. There are two things that went wrong for you. Number one, your position is awful. If, if you had followed the anti-blunder rules in Chess Page University, this wouldn't have happened. Is this man serious right now? I'm clearly losing because of tactics, not just positioning. Hang on a second. Look at this. I found a database that shows that players below 1,500 Elo actually make a game-losing mistake every nine moves on average. However, if you adjust the filter for players who have at least an equal or a better position than their opponent, they only blunder every 45 moves. And every time a student actually implements these simple anti-blunder lessons in Chess Page University, they immediately make less mistakes and win more games. So you're saying tactical skill is important, but knowing the most basic anti-blunder strategies is also important? What I'm saying is pretty simple: you're a complete failure, and I'm destroying you with strategy and tactics. Check out Chess Page University in the video description if you're [Music] interested.
That's it. Stop talking like that, my king. I'm here to serve you and my country. Shut up, Brian. White takes the knight, and Black takes back. Now White can go here, discovered check. The knight looks like it's in danger, but it's fine because of danger levels. The enemy king has to get out of check first, so he runs here. But here comes another check. The king has one single move available: this. But it's instantly check again. If he goes here, that's checkmate in one. So he goes here instead. Queen D5 check. The king is now in a, let's say, slightly inconvenient position. The king goes here. One more check. One more king move, and that's checkmate. Thanks to my sponsor, absolutely nobody. Check out Chess Pain University if you want to dominate chess, and check out this video if you want to learn a good opening.