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The TWO Claude Skills that run our entire AI video pipeline (free download + easy setup)

JOEY9:10

Transcription

I'm about to do something no one in the AI space is doing right now. I spent the last two weeks building Claude skills to help us prompt Seed Dance Nano Banana Pro everything in Higsfield to waste less credits and make better content. And in about 10 minutes or less because I don't want my editor to spend so much time editing. >> Thank you.

I'm going to give all of it away for free to you, the internet, whoever's watching right now. And I want to be upfront as to why. It might be because I hate money. It also might be because I'm a bit unwell. And honestly, it's probably both.

>> Okay, real quick. Joey's going to go on and on, but stay till the end cuz I'll be sharing the real tips. Okay, bye for now.

>> Here's what I mean by no one is doing this. You look at what's online around AI, image, and video right now. Most of it falls into two camps. Camp one, somebody made one cool image. They post it. Look what AI can do. Cool. You have camp two and you have somebody selling a course about how to make those screenshots. Master midjourney in 30 minutes. Unlock the Hicksfield cheat code. I've scoured YouTube entirely trying to find videos that actually give helpful advice on how to build scenes, build characters, put the characters in those scenes, and then build multi-shot videos, creative performances, keeping the characters locked. Nobody is showing you the system, the actual repeatable thing underneath.

The reasons your prompts keep failing you isn't because you're bad at prompting or isn't because you're bad at describing to Claude or ChatgBT or your LLM how to prompt for you. Every tool is a fresh argument. Every chat is a new thing. Trying to have Claude remember stuff. It's difficult. What you need is a system.

Now, Higsfield released something called Canvas, but that is way too advanced and not what we're trying to get into right now. I'll do another video on canvas once I learn it a bit more and how to help people understand it a little bit more because it's super specific and very descriptive and I'm really excited about building out more scenes and videos and fulllength feature films with canvas. Main thing I want you to take away from this is we are the common folk. We don't have 10 million credits. And I want to help us build cool things with less generations because you don't want to be doing this all day and getting this all day.

>> Huh?

>> You know what I mean? Let's dive into it.

>> Imagine Joey's actually upset when he walks in here.

>> Yeah. He's all like, "Those shriekers kept you down there. 15 minutes. Blah blah blah." Actually, 17 minutes, but who's counting? You girls have about 30 seconds to hit the stage.

>> Come on, girls. The fans are waiting.

>> Mera, have you told them yet?

>> Hey, they're big girls. They can handle it.

>> If the shriekers already hit the main frame, they'll be three times as big. And I I

>> Let them do their thing. K, you need my meds more than I do. Sheesh. Now, who's in the building?

>> Control. Look at what we made. Look at what we made. Pretty little planet on a pretty little blade. Everything they told us. Everything they sold us. Falling like a run back.

>> Hi. They're just doing some last touch-ups on me right now. We're filming the big jump scene next. So, I'm honestly kind OF kind of nervous. Oh my god, they're crazy.

>> That was almost dropped my croissant.

>> Hey. Hey, come in.

>> Get in here.

>> We just filmed the dumbest scene. That shrier pink gum or whatever gets everywhere.

>> So, what we just watched that is a music video. It's my music video that I built for this group called Control that I've also built. It's a real video. You can go watch it. Don't do that now. Do it after this. I built every scene, every prompt, every character build, every outfit change, every sequence. Um, and I built the entire pipeline to build it in about 2 weeks. And the pipeline is the actual product. The video is just a demo showcasing it being used. I'm going to say this is not great. Okay. I like it. I like it. I liked it enough to post it, but that was also a few days ago. I'm always getting better and I'm always learning more. There's obviously things that I want to I'm a perfectionist. Whatever. Uh the control girls soul mirrors are a day building a whole world for them just to as I continue to learn and build with AI. All of this is for pure entertainment purposes. What I can do pushing the boundaries. Uh I do want to be clear about something. control is not a brand exercise. It's not a content marketing strategy. There's no Patreon. There's no merch coming. I'm not trying to build a community around it. Although, if that happens, my man,

>> I'm not going to turn it down. If there are a ton of people that love AI, love the video direction of K-pop girls being in the world of AI and they're all about it, awesome. We'll we'll continue doing it. But I made it because I wanted to see if I could. The skills I'm about to show you come out of trying to make it. The video came from the skills. So, here's what I built. I built two skills. First skill is the banana pro director skill. Second skill is the cinema worldbuilder skill. The first skill, image prompts, character sheets, outfit references, scene plates. It writes them in my voice. It knows what hyperreal stacks are. It knows what kind of skin pores look good, what doesn't look good. It uses real information, real camera language that we'll be using in video production. The cinema worldbuilder skill. Video prompts. Five symbol modes. Each one its own camera, its own lens stack, its own grade. I can say, "Shoot this scene in a parking lot at night with anamorphic flares." And it knows the camera language. It knows the color grading. It knows everything. The technical layer underneath all of it. That's what we've built. That's what helps build the prompts to give you really good, really real generations.

So, now the part where I lose my mind, if I haven't already, leaving you with these two skills for free because if you can dream anything, you can build anything. Take them, use them, modify them, build your own off of them. I don't care. That's actually a good point. If you want to take these and build off of them, do that. But here's the thing. The reason this stuff is good is because it came out of my actual production pipeline, my actual taste. If you take my skills and use them, you're not going to suddenly make the entire control world that I'm building. You're going to make your own thing and that's what I'm excited about and that's what I want to see. Candidly, also, I just don't want to run a course. I I want to make cool movies. I want to make cool films. Selling you a PDF would actually actively make my life worse. So, this is partially all truism and partially me protecting my own time. And both can be true. If you build something with the skills, send it to me. I'd love to see it. That's the actual experiment. So, that's it. I hope I don't get any hate on this video, but if I do, you can leave a comment cuz it helps engagement. And then, if you loved it, also leave a comment. It helps engagement. Thank you for 100 subscribers. I went from like I think 40 subscribers to 100 in the span of two weeks or a week and a half. If 100 turns into 200 by next week, THAT'S just what happens. And I'm going to give even more cuz I like to give back. All right, this is a long video. Did I write anything else on this script? I have to figure out this week what an alien sounds like when it gets hit by a stick microphone. That is a real problem I have to solve. So, peace, love, and AI.

>> Hi. Hi. Real quick, Joey left out the most important part. As per usual, he shared the skills and the pipeline, but not how to use them. Classic. So, pipeline. You want to make a video, you need a character and a scene. Then you build the character sheet. The skill will help you do that. Next, the scene and placing your character or characters in that scene. Now, you've got your reference image. Upload that image to Claude and it will help you build the scene you want. If it's a multi-shot, tell it. If it's one take, tell it. It should also tell you how many seconds roughly each scene will take. Important for credit costs. Okay, that's all from me. If you have any questions, ask for one of us, not Joey. He's so scattered. Don't forget to sub and like and leave a comment. We read every single one. See you in the next. Love. Bye. Oh, the world shaking the control in the building.