Transcription
West Coast. This is a play from a West Coast offense called ace twins right 62 slant flat and it showcases this Q receiver passing concept that forces the defense to move laterally across the field.
A man named Bill Walsh created the West Coast system in the 1980s because he wanted high percentage throws that didn't require elite arm strength or speed from his quarterback. The revolutionary idea is that the passing game opens up the run game, which is complete opposite from the traditional approach. The theory is that quick short passes tire out linebackers because it forces them to cover more ground, which then creates an advantage when it comes to running the ball. Let's break down each component of this play call and talk about some other important West Coast concepts.
Ace twins right refers to the personnel package and the formation. The personnel package simply means which positions are on the field for the offense. Each team has to have 11 players. And for offense, five of those players are always going to be in your line them. And over your sixth is your quarterback. This means the remaining five players are going to be some combination of running backs, tight ends, and receivers. Personnel packages are described using two-digit codes. The first digit represents the number of running backs on the field, and the second is the number of tight ends. So, we're looking at an 11 personnel package right now, which is also called ACE for short. By default, quarterbacks line up under center in ace formations, but they can line up in the shotgun as well, in which case the play call is simply gun ace.
Twins right refers to a twin or pair of receivers lined up on the right side of the field. With right being the side of the play where the primary receivers and the first read for the quarterback are going to be. And because these two receivers are declared in the play call, we know by default that the other two receivers are going to be on the left side of the field. Importantly with twins rightight, our Y receiver, which is our tight end, is going to line up in line, which means on the line of scrimmage right next to the tackle. Trey right is the same thing except our tight end is lined up in line on the right side. So three receivers on the right side. Trips right is the same thing except our tight end is no longer lined up in line. In trips, right, Y off, you'll notice there's a unique tag at the end of the play call, the Y off. The Y refers to be specific player position and the off is their assignment and where he's expected to line up. Each player has a letter assigned to them. In this case, this is our X. Our tight end is our Y. Our H is our slot receiver and Z is our outside receiver on the play side. Longo times you'll see X and Z in this position. But if the main side of the play was on the left, like for example in trips left, then our Z receiver would be on the left side on the outside. Winning backs are often referred to as F. So pay specific position is tagged at the end of a play call. That tag overrides whatever their default assignment was in the rest of the play call. So in this case, trips right would normally have our tight end lined up here, but the tag overwrites that with Y off and he lines up here. This is an example of done ace trey right where our quarterback is lined up in the shotgun position and we have that Trey right formation on the right here with our tight end in line. Bunch right is where three receivers are on the right side in very close proximity to each other in this triangle formation. Doubles right refers to a double pair of receivers on the right and left. This is very similar to twins right where we also had two receivers on the right except our tight end is not in the endline position. He's in the slot.
Now, the 62 refers to the pass protection being used. The six is the number of players that have to be blocking. Five players will be our alignment by default. And then the sixth will be our running back. The two refers to the type of protection that they'll use. Two is kind of a default balanced protection where the offensive line will block the four down lineman as well as the middle linebacker. 63 means that the line will shift to the left and the running back will block any pressure that comes off the right. And 64 is the exact opposite. The line will block right and the running back will block left.
Slant flat refers to the rep combination for these two receivers on the right in this twins right formation. It's one of the many concepts that defines West Coast offenses. And players are coached to know that based on the personnel and formation, which specific receivers should be running the slanted flap. You'll notice these backside receivers don't have a specific assignment names in the play call. So, they're coached to know what by default they should be running. It might be something like a go fade and a hitch route, for example. However, like we mentioned before, this could be overwritten by a tag such as X dig, which would instruct the X receiver to run a dig route instead of his default assignment.
The purpose of this slant concept is to attack cover three, which is where each cornerback will play a deep third. Our safety will play a deep third in the middle, and then this Mickelback will cover either this curl route or maybe this out zone or maybe the flat. Regardless, we've got one defender against two receivers, so he's going to have to make a decision on which one he covers. If he maintains inside leverage and follows the slant route, the quarterback will throw to the flat route receiver and vice versa. Now, of course, the offense doesn't know if the deep is going to play cover three or not, which is why it might make sense to tag the backside receivers to run a route that attacks cover two. In cover two, we have these two deep safeties and our cornerbacks playing in these flat zones. And the Miss Nickelback might still be playing in this curl zone. So in this case, our slant route and our flat route if played correctly by the defense will be covered. But if we can have our X receiver to run that dig route we talked about or maybe a post route, then the quarterback has an option to attack the weak part of the field against cover two and cover three.
So what will happen is a quarterback will snap the ball, read the safeties to understand if it's cover two, cover three, or something else. If it's cover three, he'll look to his receivers on the right and make a decision on which one to throw to based on where the Nickelback decides to go. But if it's cover two, then he'll first look to his exceiver to see if this across the deep middle is open. And if not, he might have a backup checkown route by his tight end, like a hitch rub or something like that.
Quarterbacks that succeed in West Coast tend to be able to get the ball out quickly with three-step drops. They need to have very good short and medium accuracy and have timing and anticipation so that they can release the ball before the receiver makes their break and deliver a very quick and accurate pass. 50 yard after the catch receivers are really effective in West Coast offenses. Think DVO Samuel Almond Ross St. Receivers who can make a quick catch, break their first tackle, and then run for a bunch of extra yards. Running backs and tight ends who can catch and run are also valued because there's a lot of plays coming out of the back field and these short soft zone plays across the middle.
Spacing is another popular concept in West Coast systems where the two outside receivers will run short hitch routes and the wide receiver will run a flat route. What this does is creates pick opportunities where covering defenders will run into each other as they run horizontally across the field. Texas is a concept where the wide receiver might run some kind of seam or vertical route while the running back runs this angle route. Now, this might peel the linebacker away from the middle of the field. More than likely, it's going to attract the attention of the deep safety and lead this linebacker one-on-one with this running back, which if you have a fast running back, that might be a favorable matchup for the offense. Shallow cross, it involves two receivers running horizontally across the field, but at different depths. It's good against man because horizontally running across the field without many breaks, is going to be very difficult task for defenders to keep up with. Speedy receivers are going to be able to get open. It's difficult with zone coverages as well because receivers are going to be running across multiple zones where there are going to be open gaps in between. Also, defenders are going to have to make choices on whether or not they cover this deeper route or shorter route. Smash concepts involve a hitch route on the outside, a corner route from the slot receiver. It's particularly effective against cover where the deep safety and cornerback will have to make a difficult decision. If timed right, the quarterback can hit this corner route right as he's breaking, which is in an awkward space between these two coverage defenders. The safety is going to have a hard time coming down to that route and defending it effectively. In which case, the cornerback might come back and protect that route, leaving this kick route wide open. As a checkdown, the running back might run some kind of flat route or wheel route, which gives an extra opportunity on this outside for a completion.
Air Corel. This is a play in the air corell or vertical system called Iight slot 824 lead 989 F angle 68 protection. The air corell system was created by Don Corell in the late60s and early 80s with the San Diego Chargers. Corel believed that attacking deep every play would eventually break defenses and create explosive plays. thinglessly, his quarterback, Dan Fouts, had seasons where he threw for over 47 and 4,800 yards, which by today's standards is pretty impressive, but 45 years ago is revolutionary. Most of the plays were designed to attack the field deep. These constant deep threats force safeties to play back, opening up intermediate routes underneath. This system also revolutionized the tight end position with Kellen Winslow. It was the first time an athletic tight end was used more as a receiver than just for blocking, which created big mismatches against linebackers that just wasn't seen before.
I slot refers to the personnel and formation. Just like with West Coast, the personnel is 21 because we have two running backs in the back field and one tight end. Because of the alignment of the fullback and running back directly behind the quarterback, we call this an eye formation for short. The quarterback's always under center in this case. In eye formations, the tight end is lined up in line on the line of scrimmage next to the tackle unless it's declared or tagged otherwise, which leaves two lone receivers on each side of the field. Now, the mention of slot indicates that this receiver on the right side is lining up in the slot instead of on the outside.
Fake 24 lead is not a necessary component of this play call, but this is an example of how you would use play action, which is a fake run where the quarterback pretends to hand the ball off to the running back, keeps the ball, and then proceeds to pass it to a receiver down the field. 24 refers to number two, the running back, which is the position number, which we learned in the previous video. Four refers to the four hole uh of our running gap on the right side. So it just indicates which position and which hole this fake run is intending on directing towards. Lead indicates that it's a fake lead block where the bullvac is the lead blocker that the running back would follow behind. So 24 lead is the name of a running play. But the mention of the term fake means that it's play action. By mentioning the fourhole specifically as part of this fake run, you can see the level of detail that goes into making this a believable fake run.
989 is classic terminology for an air corore system. The three numbers in a row refer to the different routes on the route tree that the X, Y, and Z receiver are intended on running in this play. The nine is a go route. So our outside receivers will run those and an 8 is a post route. We know because the term right is used in the formation declaration in I write slot that this is our Z receiver which makes this our X by default and of course our Y is our tight end lined up here. The three digits in the play call usually go XYZ making this 9 8 9. F angle refers to the F position which is our running back and an angle route which is just like this. Without mentioning F angle, the running back might have a default route that he's expected to run. But by tagging him with a specific route, it makes it super clear exactly what he's meant to do. 68 protection of course refers to the pass protection being used. The six refers to the number of players blocking with our sixth player blocking being our fullback. Without specifically declaring this in the play call, we can assuming this because all of our receivers have route assignments as well as our running back. And the eight refers to the specific type of block, which in the Corell system is a little bit different than the West Coast system. In this case, it's the direction and technique of the fullback's blocking assignment, which is blocking to the strong side edge rusher. So, this is the strong side because we have the tight end. So, he'll be blocking on this side.
We're showing this against the 4-3 defense with four down defensive linemen and three linebackers, which is a little bit uncommon to the 425, which is the most common base package for defenses, where we would replace a linebacker with a nickel corner. But the reason for this is because the offense is in an eye formation with two running backs, one of them being a fullback. An offense typically will include a fullback in their personnel package because they intend on running the ball a lot. And it's possible that up until this point in the game, they have run a lot of run plays. Now, linebackers are going to be more effective at stopping the run than a nickel quarterback, for example, which is why it might make sense for the defense to come out in 4-3 package compared to a 4-2. But, of course, in this case, we're running it passing play, which means that we actually have more of a passing threat against fewer pass protectors in the second area, which is the brilliance for this scheme being run out of VI formation.
The offense gets to dictate the pace of play and can make substitutions at any point during their drive. But when that happens, for example, if a fullback comes off and we bring on a wide receiver, the defense is allowed a 7 to 10 second period where they can make a substitution of their own, maybe sending a linebacker off for that nickel quarterback we talked about. But if the offense feels like they have a personnel advantage or a matchup advantage based on the players that are currently on the field, then they're not going to make that substitution. The defense can still make that substitution if they want, but they have to do it quickly because the offense does not have to wait for them and they can snap the ball and give them a penalty. So this pass heavy corell offense that's using a lot of vertical passing concepts using this thigh formation with their running heavy personnel is actually pretty genius because it gives them a flexibility to run multiple different types of play and keep the defense on their toes and not expect what's come next.
Mills is a popular porell concept that's intended on beating cover three. Our Z defender is going to run a go route, get the attention of our deep cornerback playing a thirdyear. Our X receiver is going to run a post route right across the middle of the field. Get the attention of this deep safety. And our Y receiver, our tight end in this case, is going to run a dig route also going across that deep middle. In theory, if this cornerback is playing this deep third and maybe this safety is playing up here to get pressure was a possibility that this wide receiver is going to be open in this deep middle behind our linebackers. Again, we're exploiting this deep safety having to choose between this deep post route and this dig route underneath. This play call might look like Iight slot 869. Again, we're in the I formation, the right side with our receiver in the slot with our receivers running an eight, six, and nine. The mill refers to the combination of these two routes. You could simplify this play call to I write slot mills Y dig where we're tagging our Y receiver to run that dig route. Again, if we just said Mills, this receiver might have a different default route expectation. So by tagging him with that D- route, it makes that expectation clear that he's running this dig across the center.
Y pop is another popular concept in the vertical system. This play call might look like I write 999 Y pop. We're again in our I formation, but this time our receiver is on the outside, not in the slot. Typical high formation. Our X, Y, and Z receivers are all running nine routes, which are go routes. But we have this Y pop, which means our Y receiver, our tight end has something overwritten on his default route. A pop route is a go route except there's a slight hesitation where it looks like he's going to block this outside defender on the line. That hesitation might make the safety run down expecting to run, which might be enough for that tight end to get behind him in the seam and create an open air. It's also effective against typical cover three where this seam zone between the two deep safeties is often a weak point.
I write 96Z drag is another popular corel play call that showcases the levels concept. We're still in the typical Iight formation with our X and Y receivers running a noning and a six route which is a go and a dig and our Z receiver running a drag right across the middle. It's very similar to the shallow cross concept we looked at in West Coast. Although with West Coast, you might have some slightly shallower crossing routes. Whereas in this case, our cut end is running a true gig, which is at 8 to 12 yards in depth. It's also often run out of drips or bunch formations where it'll have not only two but three varying levels. And the purpose here is to force these linebackers and other defenders to be confused and decide which level they want to defend.
ITE 996X corner post showcases the corner post concept which in this Iight formation includes our X receiver running a 9 route, our Y receiver running a 9 route and our Z receiver running a six row. But then we have a tag for X corner post. So because our X already has a default play, this tag will overwrite that. And the reason for that is because this corner post route is not a typical route that's on the route tree. So we need to declare it as a tag. It's a combination of a corner route and a post route. The corner route goes to the outside. Post route goes toward the middle in the post. So, it starts as a vertical corner, but then comes back to a post. If this cornerback is in nan coverage or deep zone coverage against this receiver, this double breaking route has the possibility of shaking that coverage and allowing him to get open. We've also got this dig route which will take time to develop but might become open underneath in that deep left zone.
Air raid. This is a play in the air raid offense called doubles right 92 mesh fhe wheel which uses the popular mesh concept across the middle. The air raid offense was created by how mummy in the 1990s and started at small colleges. Air raid offenses passed the ball 70 to 80% of the time which is way more than the balanced 50/50 in most offensive schemes. Despite that only 10 to 20 core concepts are used in air raid compared to the 100 plus the other pro style offenses. This simplicity allows players to master fewer concepts perfectly. Most air raid offenses tend to use 10 personnel with one running back, zero tight ends, and four receivers, or empty, which is five receivers. Despite the name air raid suggesting that this offense might be built around deep vertical passes, that's actually not the case. It's built around mostly short and intermediate passes.
The devil's right in his play call refers to the formation that these players are lining up in the two receivers lining up on the right side. These are VR's Z and Y receivers. And on the left, we've got our X and H receivers. 92 mesh is a good example of the naming convention used in air raid offenses, which is often a two-digit code to suggest what the passing concept is. The main air raid concepts each fall within this '90s series. So 90, 91, 92, etc. are each a different combination of passing routes. 92 specifically refers to this mesh concept where we've got two receivers running these shallow crosses across the field. Now 92 specifically refers to mesh in this case. So the addition of the turn mesh in the play call is a bit redundant, but might add it just to add extra clarity so everyone knows exactly what they're doing. The play call might also tag individual assignments as well as other passing concepts to layer on top of the base 92 concept. In this case, the F wheel is tagging this running back RF run wheel route. The quarterback's progression is going to be number one, one of these mesh concepts across the middle. Number two, the dig, number three, the go route, and then lastly, the running back.
Four verticals is another popular concept and carate offenses, which is a pretty simple play design with four receivers running go routes. This makes it difficult for defenses because they often don't have enough safeties or defensive backs playing deep coverage to cover these four vertical routes. The difficulty is that these routes need time to develop because they're deep downfield and require good blocking. This particular play would be called doubles right 96 with 96 being the two-digit code for this passing concept.
Trips right 95 might look something like this where the X receiver is running a digout. Our Z receiver on the outside is running a go or a fade. Our H receiver is running a shallow cross across the middle. And importantly, our Y receiver is running this deep crossing route at 10 to 12 yards. This concept is called Y cross because it's our Y receiver running disc crossing route.
Trips right 80 stick is a really interesting play as well. We took our last play. Trips right refers to three receivers who are lined up on the right side of the field. This would be our Y, H, and Z and our X on the opposite side. AD is the code for a hitch concept where every receiver will run a hitch row that looks something like this. 3 to 5 yards and then twirling immediately back to the quarterback. If you just called trips right 80, the play would look something like this. This is our base. But by adding the term stick to the end of the play call, it's adding this stick concept on top of this play which overrides the default responsibilities of a couple receivers. The routes that stay the same are going to be our X and Y receivers. Although our Y receiver might have an option route where he can run either a hitch, maybe an in or maybe an out depending on how the defensive coverage rolled out. Our Z receiver this times just clear the field vertically with a go route or a fade route. Our H receiver is going to run a flat route. The stick concept are these three routes on the right side of the player which are going to challenge likely two defenders to make a decision on which of the two routes they need to cover. executed correctly and if unexpected by the defense, one of these three routes is almost always going to be open.
Airheart Perkins. This is a play in the Airheart Perkins system called bunch left gun f angle. You'll noticed on the left side we have a concept that looks very similar to the stick concept we just looked at in the air raid. It's a great example of how this Airheart Perkins offense works. This offense was developed in the 70s by Ron Heheart and Ray Perkins and later became the foundational system for Bill Parcels and then Bill Bich. The key idea is that play calling is simplified into concepts such as ghost in this play call. Concepts are formation independent. So you can call the same concept in multiple formations and players are coached to know exactly what their responsibility is.
Unice plate bunch left gun refers to a bunch concept which if you remember are three receivers on the left side in close proximity wind up in this triangle formation left meaning they're on the left side of the field because the left side is the play side that makes this outside receiver the Z the one on the right are X this RH and this R Y gun simply refers to this play being run out of the shotgun so the quarterback is stepped back from the line of scrimmage ghost refers to the specific concept which in this particular personnel and formation involves a go route from our Z, a flat route from our H and a hitch route from our Y. Gives that same three receiver concept that we saw before, which is really effective against cover three. Up that side, we might have the X doing a slant. Now, this is not part of the ghost concept. It's not mentioned in the play call, but this might be a default route that's coached into all of the receivers. Its angle refers to its specific tag for our running back who's running an angle route.
But here's how this would be applied if we were in a completely different formation. This play is called doubles right gunhost cf angle. The doubles right refers to the two receivers being on the right side. Our Y is our tight end. We saw an example before where our Y and doubles right was lined up on the left, which could be the case for certain offenses, but more often than not, the Y actually lines up on the right. gun. We're in shotgun ghost. We have a ghost concept and then F angle, our running back is doing this angle route. The way that the ghost concept will be applied in this scenario is to also have the Z receiver run that go/fade route and have our tight end run in the kitch. But of course, in this case, we don't have a third receiver on the right side of the field to run that flat route. And that's what the purpose of this running back is to run this pangle route. But the players will be coached to know that in this circumstance, in this formation, when ghost is called, this F player, our running back, is expected to run this angle route instead. Whereas in the other formation, it's the H receiver expected to run that flat route. That's just something that they are taught and have to memorize. Now, because of that, it's actually not necessary to include F angle in the play call here because it's technically part of that ghost concept, but offenses will typically do it just for added clarity because this might be a little bit of a unique situation or a formation where they don't typically run ghost out of. So, when that play is called in the huddle, they just want to make sure that everyone understands what's happening.
So, ghost is one of many concepts in this offensive scheme. The quarterback could at the line of scrimmage, read the defense, and call out to the left side a specific concept, and then to the right side a specific concept. Each week, they could disguise different terms for the different concepts. So, he can call audles on the fly in reaction to what he sees defense do. And because everyone has to be very well coached and adaptable in this system, this concept play calling system allows the offenses to work with faster tempo, take advantage of personnel advantages they might have, and really move down the field quickly. Whereas with other offenses, they might have to make substitutions and swap out different personnel packages and take a little bit slower pace. But in order for this to be successful, the quarterback has to have a mastery of the terminology. Not only does he need to memorize the coding concepts and how they're applied to different formations, but he needs to be able to recognize the situations where it would make sense to use specific concepts and be able to quickly audible the play call on the fly. For skilled players, coaches and quarterbacks look for veteran players who can line up anywhere and understand to play concepts and can adapt quickly on the fly. That's why you'll notice the Bellich Patriots having kind of an odd set of personnel. slot receivers who were maybe smaller and older with less emphasis on speedy outside receivers like you see with a lot of teams.
Ranch is another popular concept often run out of a trips or bunch formation where one receiver is running that go or fade route, the Z receivers usually running a slant and the slot receiver is running a short corner route. Very similar to the stick and that we've got three varying depths for each of these three routes. Although this accomplishes essentially the same thing, giving different looks, different routes, different variety makes it a little bit more confusing for the defenders, making them have to react in real time and potentially make mistakes.