📱

Get Our Mobile App

Take your business learning on the go!

Download on the App StoreGet it on Google Play

I Fixed Aiming In Battlefield 6

TheTacticalBrit26:52

Transcription

If you're watching this video right now, there's a very good chance that no matter what settings video under the sun you have used, be it mine or somebody else for either controller or keyboard and mouse, something just feels wrong with Battlefield's aim.

Now, I have done all sorts of videos covering how to make you guys better players, improve your settings, and just generally improve your experience. But there are some things happening in Battlefield 6 in terms of some settings not working properly, things breaking for controller players and mouse and keyboard players, which we will cover extensively in this video today, that are just making the situation plain not fun or plain unresponsive.

Now, I've had some fantastic feedback from you guys about the controller settings video I've done and also some references to gameplay settings to improve your gameplay for everybody on controller and mouse and keyboard. But there have been some things that you guys have been struggling with, and that's what we're aiming to remedy in this video today. And all of it is timestamped as well in the timeline below, so you can go to the sections that are important. But I genuinely would say watch this video all the way through. I know it's 20 or so minutes of your life you're never going to get back. But there are some things that are explained in here that are going to explain the nuances of why things aren't working properly. And if you are watching, please do drop a like and subscribe. We're very close to 200,000 subs and for a content creator like me, that's absolutely massive and I greatly appreciate your support.

So, to cut to the chase plain and simply, there are a lot of things in Battlefield 6 that are simply not working as intended or they are kind of working but it's causing some other problems or they're working too well and causing a whole new set of problems. Things like aim assist slow down, things like uh uniform coefficient aiming on things like mouse and keyboard. And all of this information has been passed over to the developers. Everything that I cover in this video today, be it something that's a bit janky, something that's not working properly, a bug or an issue that I found and discussed in this video, is all stuff that I've handed over to the dev team. And hopefully we'll see fixes for soon. But with season 1 on the horizon and alleged battle royale on the horizon, I wanted to make sure you guys have everything you need right now to be shooting at your best across the board. So lock in. This is how things are going and these things are going to make you better across the board for absolutely everybody.

This setting is universally important for everybody in the game and it's something I would highly recommend going into camera effects which is primarily set under accessibility and turning infantry crosshair projection off. And then on top of that off chromatic arberation. Uh you also want to reduce your camera sprint bobbing, reduce camera shake to zero, turn off infantry hard motion and set weapon and world motion blur to zero. Now the biggest one here is this crosshair projection. And essentially with this setting off, the crosshair is always going to stay static in the center of your screen. Whereas if you have it on, the crosshair is kind of vaguely focused where you're aiming and actually makes you less accurate. But the combination of all of these settings, which again can be found very easily under accessibility and then camera effects here, will let you have a much better pure aim experience whether you're on controller or on keyboard and mouse.

There are a number of in-game issues that are currently affecting how the situation in Battlefield 6 feels. And we're going to go over a couple of them and talk about some things that you can do right now to remedy them. Now, some of these are already in the hands of the developers. I've passed on pretty much all of this information at some point or another, and hopefully we will see some pretty quick retroactive fixes coming your way soon.

Now, for those of you who are unaware, the way Battlefield 6 handled aim assist from the beta to launch was completely changed. Now, there are some details around it. Ultimately, it's to do with how the aim assist bubble slows down on the silhouette of the person as opposed to some sort of invisible orb. And you can kind of clearly see that predominantly in previous FPS titles, not just Battlefield even, it would be almost like a bubble around a target that would initiate slowdown. Whereas the new version is just literally whatever the actual physical silhouette outline is of the character, that's where the slowdown is going to take place. But it does feel as though it's not working entirely correctly, especially over range. I would describe it as almost like a simulated slowdown where at close range the slowdown feels around about correct, but over long distances or with multiple targets in field, you get this kind of issue where the game is trying to like simulate the same level of slowdown even though the target is super far away. And the best describer for this is that it feels like you're fighting your controller. And I'm going to give you a very clear example of what this looks like with everything set to max 100%. Where if I pan my controller all the way from the right to the left here, you're going to see the acceleration rapidly decrease as I go over targets. And you can see that kind of simulation of my controller feeling as though I'm fighting a target cuz the slowdown's at 100%. So, if I'm aiming at somebody over distance like this guy here, the slowdown is so aggressive that making micro adjustments into the headshot are actually more challenging, especially on a moving target. If I'm tracking this target as he moves and I've got that really aggressive slowdown, you just get this huge issue where the game does not feel right.

Now, I've already passed this information on to the developers, and I've suggested that they implement a secondary version of aim assist that is just flat and completely linear. So, you don't get like a hyperaggressive slowdown over range. It's just the same amount of aim assist at every universal range. And hopefully, that's something we see implemented soon. But for the time being, the quickest way to fix this is to go into your controller settings. And of course, we will go over my entire new suite of controller settings in this video as is timestamped on the timeline, but you want to completely turn down the slowdown amount. The setting is here called infantry aim assist slowdown. It's around about the top with the rest of these settings. And dropping this to around 75 to 70, I think, actually gives you a a nice balance where the aim assist doesn't feel like you're fighting it. And just to reiterate what this is going to look like, completely ignore, by the way, infantry aim assist uh zoom snap. Snap only applies in the campaign and does not have any application in multiplayer, but I leave the actual aim assist value at 100, but the slowdown value at 70. And you can see now when I pan left and right across the screen, there is still a little bit of slowdown, but I'm not nearly as much fighting it as I was before. And if I want to make micro adjustments on a distant target, it feels much more natural, much more doable. And sniping on a controller or even just making micro adjustments with a full auto weapon is suddenly 10 times easier than it was before. So that 70% value irrespective of controller settings that you're using is going to help you massively, but I recommend that you copy the rest of the controller settings I'm going to show you later in this video.

Now, another issue in Battlefield 6 that I've illustrated on stream a couple of times is an issue with dead zones that seems to be affecting all controllers. Now, traditionally, most games tend to have a circular dead zone in the middle of their stick, which means that when you set the dead zones in game as low as humanly possible, you get a very responsive feel from your controller that allows you to make precision micro adjustments. But if you haven't already noticed on screen right now, when I'm trying to make these precision micro adjustments, it's almost doing it in like a straight line in a more linear way. And what it seems to have been discovered is that the dead zones in Battlefield 6 are actually square or rectangular and not circular. And again, this is more information that I've passed on to the dev team to hopefully see fixed soon. And this is with me at zero dead zones in Battlefield 6. This is with the value set to absolute minimum zero to to really try and counteract this issue. If I increase these dead zones even slightly, you would see this path tracing where I can do almost immediate straight lines in the game being even more perfect than what it currently is. And one of the best tests I've provided to people, and I've showed people this on stream, is that if you actually slowly input your controller towards the top right of your analog stick, it actually just goes straight right until it hits a certain amount of threshold. And I'm kind of trying to demonstrate on screen now. If I put this to the top left, it's going to go left, left, left, and then all of a sudden, past a certain input amount, it will recognize the diagonal input. And this means that those micro adjustments are really, really problematic and don't really work as well, especially overrange and especially when sniping.

And again, the fix for this is quite simple. Now, this is going to vary from controller to controller just because some of you guys are going to be struggling with things like stick drift or damaged controllers. But my general suggestion is is that if you have an overwhelming amount of stick drift to simply replace your controller, there are lots of good options on the online market these days with TMR sticks and hall effect sticks that will stop stick drift from happening to you in the long term. You're going to go into your controller settings. You're going to scroll all the way down here and you're going to go to controller tuning. In controller tuning, you're going to set your center dead zone as low as humanly possible without introducing drift. For me, that is zero. And then your axial dead zone to two. Now, you still want a tiny bit of axial dead zone just to cancel out some accidental up- down movement when moving your stick from left to right. But for whatever reason, right now, this sort of squareness that I'm witnessing, I believe it's because the axial dead zone is taking the round shape of the dead zone. And because the dead zone starts from the middle for the axial as well, it's creating a square or rectangular shape instead. Unfortunately, there is still a need for an axial dead zone on controller. So, I've left this value at two. And honestly, the responsiveness that I have gotten out of the controller now compared to what it was before is incredibly high. Um, if you're somebody who is capable of putting them this low, absolutely do it. If you find that you're getting a lot of stick drift, slowly increase the central dead zone, but try and keep the axial as low as humanly possible, and you'll be able to make some of these precision shots that I've been talking about and deal with some of these issues.

Another quick tip for those of you experiencing dead zone and responsiveness issues on PC specifically is that you can actually go to this game, hit manage on Steam, go to properties, go to your controller settings, and then disable Steam input. In my experience, for whatever reason, enabling the Steam input not only applies some weird dead zones to my controller, but also can sometimes seemingly mess with settings that I have and make it feel less responsive. This game natively supports PlayStation controllers, Xbox controllers, and most controllers generally, so it doesn't need any of this. Disabling Steam input is a really good way to get more activity out of your controller. If you're somebody playing on PC with a controller, if you're on console, you don't need to worry about this at all.

Now, if you're on mouse and keyboard and you've also found that aiming appears to be inconsistent, there also appears to be a fix for this that is worth knowing. And also just raw aim input is really important in Battlefield 6 and trying to get your mouse to not have any weird kind of effects or software effects applied to it is also its own headache in this game. Now, this was found by a good friend of mine, Torbis. Now, it could be that part of this is just placebo. It could be that there is something not applying correctly in the settings, but essentially what you're going to want to do is open the option settings, go to mouse and keyboard, edit your control settings for this, and you want to turn uniform soldier aiming off, and then immediately go down to infantry zoom transition smoothing, and turn that off. If uniform soldier aiming is on, as you can see up here, this button gets completely grayed out. Now, you want to turn it off. Make sure that this has been disabled and set to off. And then turn uniform soldier aiming back on. And when you've done that on mouse and keyboard, you want this value to be zero because that is the way to get a raw input system. If you're somebody who is playing on controller, this doesn't matter anyway, but your uniform soldier aim coefficient across your input device on controller should be 178.

So, it's time to talk about my renewed controller settings and what I've decided to go for to deal with some of these issues that have started to appear in Battlefield 6 and also listen to a lot of you guys feedback and information that you've been struggling with. Now, I know this feels a little bit strange cuz I've given you a different set of controls for the beta, then a different set of controls for launch and now I'm giving you a different set of controls. But essentially, it's all about learning, iteration, and establishing what things people are actually having issues with and trying to remedy those situations. And if you've been watching me on stream over the last couple of days, I have been testing absolutely everything to zero in these settings to get the best possible responsiveness and the best possible aim. And I'm also going to explain a couple of the settings in game, what they do, and how some of them might not be working correctly.

Now, the first thing we're going to go over quickly is the controller tuning. I think this is a really important setup. I don't use vibration cuz it doesn't really matter to me, but you want your center dead zone down to zero and your axial down to two. And this is like I mentioned for the issue with the square dead zones that have been previously referenced in this video. You need these values as low as humanly possible. Now, central dead zone is probably going to introduce stick drift for some of you. Um, if you start getting stick drift, just slowly increase your central dead zone as slowly as you humanly can until you cancel out. But my general recommendation is to get this value literally into the ground as much as humanly possible with a small amount of axial dead zone to cancel out horizontal and vertical values when inputting at maximum. This is going to give you a really snappy and responsive experience. And honestly, I think if you start going over sort of six to four dead zone, it's very likely that your controller probably does just need replacing at that point.

Now, the next thing is going into the control settings. And there's a couple of things I've messed around here. I'm set at 42 sensitivity, a 110 FOV, which by the way, your field of view does have an impact on the general sensitivity of your game. A vertical aim ratio of 56 and a vertical zoom age ratio of 56 as well. And then finally, uniform soldier aiming off. Now, uniform soldier aiming on essentially creates a 1:1 par between your hip fire and also your zoom ads. But the problem that I found in Battlefield 6 progressively is that having uniform soldier aiming on actually feels as though your zoom value is faster than your hip fire value because of how they're handling uh the FOV situation when aiming down scope. So what you want is uniform soldier aiming off to allow you to create an experience where moving left and right hipfire is quickly but zooming ADS is a little bit slower. So setting this value to off I think at the moment is the way to go forward until they implement a way to sort of deal with zoom sensitivities per FOV. A little bit like how war zone has affected or independent depending on what you're using in game. Infantry aim assist we leave 100. Slow down right down to 70 which I think is really important. And infantry aim assist zoom snap keep 100. It doesn't matter and only applies to the campaign.

Now I've had a lot of questions about these settings specifically aim input curve. uh infantry zoom aim input curve and then stick acceleration inputs and then also why this is sometimes grayed out. Now the hilarious thing is is that in Battlefield a lot of these are actually named differently on different platforms. So for some of you guys on PlayStation this might just be called BF4. There is no BF1 BF4 and for some reason platform to platform there doesn't seem to be a system that universally carries over. But if you find that these are named differently, you want Battlefield 4, Battlefield 4, and then Battlefield 4 or Battlefield 1 for stick acceleration inputs and then put that acceleration value to 20%. Now, there is a chance that this is grayed out for you at the moment. And if it is, unfortunately, that is just a bug in the game and it's not something that you can deal with. Um, now the only way to get around this is changing your config file on the documents on PC, but for those of you on console, it is something the devs are aware of. I believe a fix for this is going live in season 1, but I'm not entirely sure. So, that is something that's going to be resolved very, very soon. If you find that certain values in this do actually give you the ability to input a value, then on console, set this to Battlefield 1 and then set the value to 20. Essentially, the curves are very similar from Battlefield 1 to Battlefield 4, which is why they're named the same on the PC version of the game anyway. And you only want a small amount of acceleration. You don't want a crazy high amount because that's effectively going to make your game feel super sluggish when moving your stick left to right, but you don't want a crazy low amount because you'll find that you're snapping left and right like you're using a mouse cursor, which isn't really the input system for an analog stick, and generally makes it feel overly responsive and overly sensitive. Now, I personally put this at 20. You can slightly increase it to see what that feels like for you and see if that's a sweet spot. But with a 20 acceleration and a 42 aim input, that's kind of where I've been sitting at with this game at the minute. And it seems to be working for me. Mine is grayed out completely, but I know that this value is actually affecting my control aim because when I change it in the config files on PC, it actually does change the value. Um, so a certain strange input for that, but it just seems to be a bug at the moment that exists in the game.

There are a couple other settings in this category that I've changed as well. Specifically, I have these setups for everything here as you can see with infantry sprint. Uh crouch toggle sprint is set to crouch of course. Uh and I also have it so that crouch slide is set to all, which is really important. And then double tap crouch for sprint splide is set to off. And what this means is that when you are sprinting and you tap crouch, you will go into a slide and then you will stay crouched unless you come out of crouch again. Now, we'll go over the layouts for the controllers that I currently use in Battlefield 6 in a little bit, but obviously I believe everybody should be crouching and sliding by clicking into their right analog stick and not using circle because using circle takes you off of your aim and if you're not aiming, then GG, it's basically over for you. Um, we also have all of these settings here. You can see that I've set infantry zoom sensitivity down to 95% which combined with that lower level of slowdown I think gives you a perfect level of control over range with your sensitivity in Battlefield 6. And I think this is really important. Zoom infantry transitions is off. You do not want this enabled. It's going to make you feel really sluggish. And then leave all of these values at 100% to progressively try and build some muscle memory. If you change these values per zoom, you're basically chalking any semblance of muscle memory that you're going to have in this game. I also have prioritize interact set, which essentially means that you will interact by tapping and reload by holding. This won't matter now, but in a certain potential battle royale mode, this is going to be important. And then I also have uh parachute autodeploy uh set to uh tethered only, which means that it's only tethered to a squad in game mode insertions. I wonder what mode they might be referring to. Who knows? Um, and that's a really important setting to have because it's going to stop you autodeploying your parachute. Uh, especially when you're getting close to the ground, which can sometimes actually just get you killed. Uh, skip to revive is set to tap or toggle. Uh, this is really important because I find that sometimes when you hold down the square button to stop the skip revive and request revive, it like doesn't work properly and it just finds itself really like completely destroyed. So, this basically is going to allow you to skip revive by tapping a button once or hold revive by tapping a button once, which I think just works better. Uh, and then these are the other settings I have as well. You can see mount breakout instant. You can just copy all of these one for one. And then flick look is down here if you're somebody who is using flick look. Uh, and there's also a gyro option. You do want to set this uh button to disabled so that you don't have a mapping button specifically to go into infantry drive uh gyro mode. and also disable this as well to make sure the gyro isn't accidentally affecting you. I don't think it will, but it's worth just having this just in case. You never know with Battlefield something might accidentally overlap and cause some trouble.

Next, let's talk about the custom controller layouts that I use in Battlefield 6. But before we do any of that, head on over to the gameplay tab, scroll on down to vehicles, and you're going to find helicopter control assist and make sure that that is set to disabled because it will clash with some of these other settings and make it less responsive. And you don't need assistance when flying. You just need to be using these settings. The next thing we're going to do is have a look at my quick controller layout. And the primary difference here is two things that I've done is that I've predominantly swapped uh the melee and crouch. So, the crouch and sliding is on my R3 stick, which allows me to move, slide, and do everything whilst not having to take my uh general thumbs off of the thumb sticks. I also have some back paddles on my controllers that I bind to specific things like jump and reload. But for the most part, I just leave these as they are. Crouch and toggle here, melee up here. You're going to melee less likely, but you're going to be using this all the time. I'm also what's known as a bumper shooter. So, anything that was set to L2 and R2 is now on L1 and R1, and vice versa. So essentially, you can just scroll through the custom keybind layouts. And if you want to be a bumper shooter, you can simply swap zoom and fire onto your L1 and R1 or your front bumpers to be more preferable. It's how I prefer to play. I never really been a trigger shooter and it's what I use. But there are a couple of other things you can do as well that it's going to make this better for you in the custom setup here. Uh predominantly around mounting your weapon and also uh actually using your fire mode system. So, if you scroll on down here towards the bottom, you're going to see a couple of options here. Uh, and you're going to see that if you want to be able to change your weapon in terms of fire mode or zero your weapon with a rangefinder, you can actually do this by putting it to up on the D-pad, which means up on your D-pad will be your gadget when you're not aiming down sight. But when you are aiming down sight, it's a very quick way of changing your fire mode on the fly, which is very helpful to have. Likewise, you can mount your weapon by putting it down on the D-pad, which means that you now have the ability to change fire mode, zero, and also like deploy your bipod or mount your weapon entirely with your entire use of the D-pad without it clashing with any of your class gadgets. And you can see on screen, these are the rest of the settings that I am using if you simply just want to copy pasta what I'm doing and take everything one for one or use them on your specific controller. A very simple setup. All I've done really is switched to bumper shooting and basically made it so that as you can see, if I'm aiming down sight, I can quickly change my fire mode if I so fleas. And I can also mount my weapon and then break away from a weapon mount as easily as possible. All of this while still being able to crouch and slide using my right analog stick, which is just a better system.

Now, for the various vehicles and ground vehicle settings, you want the ground vehicles set to alternate, transport set to default, aircraft set to alternate. You also want helicopter set to alternate. Gunner I've switched to custom, which basically allows me to aim and shoot with my bumpers. So, I've changed the bindings there. But default should be fine for this, but if you're somebody who is a bumper shooter, you can change it. And then that's about it for these layouts. And essentially what this is going to do, for those of you who are unaware, is that this is going to make it so that all of your vehicles across the board have their accelerate and decelerate bound to the triggers instead of bound to the analog sticks. which means that you can accelerate and decelerate in aircraft, jets, throttle up and throttle down with those buttons, but then have full control of the vehicle on your left and right sticks, which is a better system. This is how things used to be in Battlefield 3 and Battlefield 4, and I would highly recommend choosing this over the current system that they have in the game. Uh, now there is a couple of things I also change in these settings as well. And if you apply this to the ground vehicle settings here, it should universally apply to all of the others. But you can go through and check them one by one. Specifically, I go into my ground vehicles. I have a lower sensitivity for my vehicles just because I prefer the fine-tuned control. And then I have my aim sensor 80. Uh gunner aim sensor 80, vertical aim set to 56, and vertical zoom ratio at 178, which is what it should be. And then uniform soldier aiming set to off. BF1 or BF4. Uh if you're on console, these values should just be Battlefield 4. And if you have the ability to change acceleration in this current build, setting it to 20% is about correct. And then finally, vehicle aim assist slowdown is set to 90. Now, if that has applied to your ground vehicles, you'll find that in your transports and all of your other vehicles, this should have applied universally across the board, and you should be perfectly okay. But it is worth having a look.

As you can see, with all of these settings set together, you're going to find yourself with pretty much responsive setups across keyboard and mouse that is going to give you everything you need. And you can see on controller for me specifically, I am pretty much able to absolutely laser beam targets now, make the micro adjustments that I need to do. And again, if you've been watching stream lately, I've been getting a lot of cheating accusations and a lot of people confused as to how I'm able to stay so consistent on controller. And this is definitely the solution. These settings that I've been working on and trying to get really dialed in before the release of the game is something that I feel is going to massively benefit the vast majority of players across the board for this game.

Now, there is something that I do want to talk about. finally towards the end of this video, which is bloom. Um, again, we've gone over this before and we've discussed it on the channel, but essentially the amount of bloom that you get in Battlefield 6 and why your bullets don't go to where they're supposed to go to is down to primarily how much you're moving and how much you're going full auto. Now, there are presently some bugs in Battlefield 6, which is not resetting the bloom or spread value, which is why sometimes it feels like you aim down sight, you start firing, and your bullets instantly start flying into nowhere even though you just started firing. Now, these bugs are being resolved, and they also say that there is some tuning coming to Bloom over the not too distant future. And that is going to have a massive impact on how this game feels and performs. But, as a quick displer, or displainer, disclaimer, who knows? One of the two. English is hard. Um, essentially there are two ways that bloom introduces itself in Battlefield 6. It introduces itself one if you're strafing side to side. So again, full auto will have some bloom effect, but then if you decide to strafe whilst full auto, you're going to find that your bullets are going to start flying left, right, and center much faster. And then the other, of course, is going full auto. So if you progressively go full auto, the spread value constantly increases. And the way that we counter all of this is by staying as stationary as possible and burst firing. You're still going to get some instances of bloom depending on the weapon, but essentially this is going to make you dramatically more accurate over range. And burst firing at anything sort of beyond 30 40 m is the way to essentially get the kills that you want to get. Closer ranges, bloom doesn't matter too much because it is ultimately closer ranges. But if you find that your shots are just whiffing into the sky in a closerange engagement, actually stopping firing and then resetting your firing is kind of the way to go.

Now, one of the reasons that I predominantly set my aim down sight and shooting to mechanical buttons on controllers like L1 and R1 is because it allows me to do this tap fire mechanism faster. As you can see here, if I had it set to a spring trigger, if I didn't have trigger stoppers, which can also cause issues with vehicles, it it makes it a little bit more tricky to do. But if you're using mechanical clicky buttons like an L1 or an R1, or a bumper instead of a trigger, you can basically tap fire to your heart's content instantaneously. and reset the spread values. And in fact, bumper shooting in Battlefield 4 is exactly why I've always had all of my controllers this way for pretty much every title in any FPS game since.

I really hope this video helped you guys today, and I really hope that this has improved your experience in Battlefield 6. And if it has, please do subscribe, like the video, share it to some friends as well, and get all of your squad prepared for the incoming season 1 release and the alleged battle royale that's also on the horizon. As always folks, thank you for watching. It's been me, the Tactical Brit, and I'll see you again in the next.